Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-24 | Address comments on PR 322 | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-19 | So very jumb | PikalaxALT | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-17 | Add commented numbers to map/group constants | PikalaxALT | |
2015-10-17 | Battle intro animation function | PikalaxALT | |
2015-10-16 | Split up bank 2; other relabelings | PikalaxALT | |
2015-10-14 | Replaced "ldtile" and "dwtile" with the "tile" equs macro | PikalaxALT | |
2015-10-12 | Happiness and Mystery Gift constants | PikalaxALT | |
2015-10-10 | Annotation of PrintNum arguments in bc, and radio functions | PikalaxALT | |
2015-10-07 | Labeling of AI item and wild encounter functions | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-10-04 | soft reset | PikalaxALT | |
2015-09-06 | changed varlabels for multiply- and divide-func, renamed battletext-labels | JimB16 | |
2015-09-04 | changed more labels | JimB16 | |
2015-08-25 | change more labelss | JimB16 | |
2015-08-23 | changed labels and added comments | JimB16 | |
2015-08-19 | Add labels for link battle scores. | yenatch | |
2015-07-25 | Macro update, roam mon annotations | PikalaxALT | |
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags. | |||
2015-07-23 | Wild Pokemon functions and data | PikalaxALT | |
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly | |||
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Move radio code to its own file | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-26 | Labels for the heal machine; spriteface constants. | yenatch | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-06-11 | Labels for "sent some to mom" text. | IIMarckus | |
2015-06-07 | Updated text pointer in line 5746. | Scott Norton | |
2015-02-11 | Comment PrintTempMonStats. | yenatch | |
2015-02-11 | Use PartyMon labels in GetPartyParamLocation arguments. | yenatch | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2015-02-02 | Inconsequential bank ref in battle graphics code. | yenatch | |
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-06-23 | More comments and constants in move effect command code. | yenatch | |
Also add SUBSTATUS_IN_LOOP for multi-hit moves. | |||
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Name and comment the trainer party reader. | yenatch | |
Reads the contents of trainers/trainers.asm. | |||
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. |