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effect_commands.asm
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Author
2017-06-24
Merge pull request #354 from FredrIQ/comments
yenatch
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2017-01-16
Labels for Trainer Rankings stat tracking functions
hatschky
2017-01-08
Fix an overlooked replace
Fredrik Ljungdahl
2017-01-08
Explain a major AI-related bug with type matchup checks
Fredrik Ljungdahl
2016-10-29
Point out a bug with enemy usage of Teleport
Fredrik Ljungdahl
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-04-30
Copycat labels; macro for the Crystal-only Unown chamber unlock words
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-03-27
Split up banks 1-3 of main.asm
pikalaxalt
2016-03-08
More annotations of HP bar animations, including an oversight by GameFreak re...
pikalaxalt
2016-01-18
Prepare to merge
PikalaxALT
2016-01-12
More WRAM tidying
PikalaxALT
2016-01-09
Finish labels in engine/namingscreen.asm
PikalaxALT
2016-01-09
Split base stats
PikalaxALT
2015-12-29
More movement stuff
PikalaxALT
2015-12-28
trainer card
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-23
More battle anims and bg effects
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-17
Elevator
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-23
link and seer labels
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-11
Further split bank 4
PikalaxALT
2015-11-10
No more DefaultFlypoint
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-10
Move some gfx files around, also clock reset fn
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-09
Some work on battle animations
PikalaxALT
2015-11-08
Attempting to decode AI switching
PikalaxALT
2015-11-08
More battle core labels
PikalaxALT
2015-11-07
more battle core labels
PikalaxALT
2015-11-07
Pokemon animations
PikalaxALT
2015-11-07
battle/ai/switch.asm and more battle/effect_commands.asm
PikalaxALT
2015-11-06
Still more battle command labels
PikalaxALT
2015-11-06
More battle command labels
PikalaxALT
2015-11-06
Sprite movement function labels
PikalaxALT
2015-11-06
BattleCommand labels copied from macros
PikalaxALT
2015-11-05
Some battle labels
PikalaxALT
2015-11-04
Replace party struct relative values with EQUS constants
PikalaxALT
2015-11-01
Fix merge conflicts
PikalaxALT
2015-11-01
Sweepthrough of ClearBox arg conversion to lb
PikalaxALT
2015-10-26
merge with newest update
JimB16
2015-10-24
About time I got to these functions
PikalaxALT
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