Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2015-11-09 | Some work on battle animations | PikalaxALT | |
2015-11-06 | More battle command labels | PikalaxALT | |
2015-11-06 | Sprite movement function labels | PikalaxALT | |
2015-11-06 | BattleCommand labels copied from macros | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2013-12-31 | rename Function0x{} labels to Function{} for consistency | yenatch | |
2013-12-01 | split out some more move effects | yenatch | |