summaryrefslogtreecommitdiff
path: root/battle/effects/metronome.asm
AgeCommit message (Collapse)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2015-11-09Some work on battle animationsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-01split out some more move effectsyenatch