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path: root/battle/moves/moves.asm
AgeCommit message (Collapse)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-11-15Clean up labels in battle/moves/move_effects.asmmid-kid
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
2015-06-23Remove trailing newlines.IIMarckus
2014-06-10Use constants for move struct positioning.yenatch
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2013-12-30move the Moves label into battle/moves/moves.asmyenatch
2013-12-30use a macro to define move structs for percentage valuesyenatch
2013-12-30shorten SP_ATTACK and SP_DEFENSE move effect constantsyenatch
2013-04-25there is no Move0yenatch
2013-04-25implement move effect constantsyenatch
2013-02-05Saner file distributionyenatch
Moved files from data/ into new folders: -battle/ -stats/ -trainers/