Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-11-15 | Clean up labels in battle/moves/move_effects.asm | mid-kid | |
There were a lot of unused labels in there, and a few confusing misnomers around move_effects_pointers.asm. They now match up exactly with the names in battle_constants.asm. Also renamed a few effects, to make their purpose clearer, and to match up with their respective event script commands: EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT EFFECT_HAZE -> EFFECT_RESET_STATS EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH EFFECT_BIND -> EFFECT_TRAP_TARGET EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT | |||
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2014-06-10 | Use constants for move struct positioning. | yenatch | |
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves. | |||
2013-12-30 | move the Moves label into battle/moves/moves.asm | yenatch | |
2013-12-30 | use a macro to define move structs for percentage values | yenatch | |
2013-12-30 | shorten SP_ATTACK and SP_DEFENSE move effect constants | yenatch | |
2013-04-25 | there is no Move0 | yenatch | |
2013-04-25 | implement move effect constants | yenatch | |
2013-02-05 | Saner file distribution | yenatch | |
Moved files from data/ into new folders: -battle/ -stats/ -trainers/ |