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path: root/battle/objects/functions.asm
AgeCommit message (Collapse)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-15Document one more bug/oversightRemy Oukaour
Move FleeMons table into data/
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Factor out one more data tableRemy Oukaour
2017-12-10Define more palette constantsRemy Oukaour
2017-12-09Add constants for battle object colorsRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23Battle animsPikalaxALT