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Author
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
Fix unnecessary white space and retire add_n_times
PikalaxALT
2015-07-20
More label updates, moved predefs to new file
PikalaxALT
2015-07-19
Finished the decoration attributes table
PikalaxALT
2015-07-18
Trainer data structure and field move functions
PikalaxALT
2015-07-15
More enumeration of constants, more annotations of scripts.
PikalaxALT
2015-06-26
Labels for the heal machine; spriteface constants.
yenatch
2015-06-23
Remove trailing newlines.
IIMarckus
2015-06-11
Labels for "sent some to mom" text.
IIMarckus
2015-06-07
Updated text pointer in line 5746.
Scott Norton
2015-04-13
Enumerate the move effect command macros.
yenatch
2015-02-11
Comment PrintTempMonStats.
yenatch
2015-02-11
Use PartyMon labels in GetPartyParamLocation arguments.
yenatch
2015-02-10
Fix a bunch of palette copying errors and wram bank conflicts.
yenatch
2015-02-10
Blind wram labels part 3.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2015-02-07
Fix up remaining coords.
yenatch
2015-02-02
Inconsequential bank ref in battle graphics code.
yenatch
2015-01-19
hVBlank
yenatch
2014-12-28
Replace pointless $FF00+$xx with $ffxx.
yenatch
2014-12-11
Merge remote-tracking branch 'kanzure/master'
yenatch
2014-12-03
Fix some incbins near Magikarp length code.
yenatch
2014-10-23
Merge remote-tracking branch 'xcrystal/master' into master
yenatch
2014-10-22
More AI commentary/labels
xCrystal
2014-10-22
More AI commentary/labels
xCrystal
2014-10-22
evasionup, accdown, whirlwind, haze
xCrystal
2014-10-22
More AI commentary/labels
xCrystal
2014-10-21
More AI commentary
xCrystal
2014-10-21
Rename labels and add more commentary to AI stuff
xCrystal
2014-10-21
Add commentary to some AI layers
xCrystal
2014-10-21
Start commenting some AI layers
xCrystal
2014-09-30
Better labels for item/switch AI.
yenatch
2014-08-13
Better trainer AI comments and finish off trainer attributes.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-07-18
Name cry functions in home.asm.
yenatch
2014-07-18
Rename the internal PlayCry function to _PlayCryHeader.
yenatch
2014-07-18
Cry "echo" is actually the upper byte of pitch (now a word).
yenatch
2014-06-23
More comments and constants in move effect command code.
yenatch
2014-06-23
More PartyMon labels for relative addressing.
yenatch
2014-06-18
Residual damage, battle text labels, pic predefs.
yenatch
2014-06-17
Fix some misnamed substatus constants.
yenatch
2014-06-17
Contest battle type and comment the battle menu.
yenatch
2014-06-16
Name the UpdateEnemyHUD predef.
yenatch
2014-06-16
Use a predef macro that takes labels instead of juggling constants.
yenatch
2014-06-14
Name and comment the trainer party reader.
yenatch
2014-06-14
Move trainer item AI into battle/ai/items.asm.
yenatch
2014-06-14
Rename _GetBattleVar -> GetBattleVarAddr.
yenatch
2014-06-13
Battle type constants in the wild.
yenatch
2014-06-13
More battle code cleanup.
yenatch
2014-06-12
Consolidate monster structs in wram and sram.
yenatch
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