index
:
pokecrystal
install
master
Pokémon Crystal
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
battle
Age
Commit message (
Expand
)
Author
2014-05-05
Battle animation object attributes and data.
yenatch
2014-05-05
Add an unused function in battle animation commands.
yenatch
2014-05-05
Battle BG effect data.
yenatch
2014-05-05
Fix static farcalls in AI scoring.
yenatch
2014-05-05
Fix up some labels in the battle animation object engine.
yenatch
2014-04-02
Image extensions in battle animation graphics.
yenatch
2014-03-06
Text macros in move and item descriptions.
yenatch
2014-03-05
Growth rate data.
yenatch
2014-03-05
Label more graphics in bank 3e.
yenatch
2014-02-23
OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1
yenatch
2014-02-23
Partymon structs for opponent and player parties.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2014-01-20
use constants for berserk gene, kings rock, scope lens effects
yenatch
2014-01-05
explicitly define type categories
yenatch
2014-01-05
recomment hidden power calculation
yenatch
2014-01-05
even more battle labels
yenatch
2014-01-01
comment and relabel more battle functions
yenatch
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-31
clean up some labels in battle asm
yenatch
2013-12-31
rename CallBankF -> CallBattleCore
yenatch
2013-12-30
comment move priority functions
yenatch
2013-12-30
label more pointers to Moves
yenatch
2013-12-30
move the Moves label into battle/moves/moves.asm
yenatch
2013-12-30
use a macro to define move structs for percentage values
yenatch
2013-12-30
shorten SP_ATTACK and SP_DEFENSE move effect constants
yenatch
2013-12-24
fleemons are global
yenatch
2013-12-23
Merge remote-tracking branch 'kanzure/master' into more-objects
yenatch
2013-12-20
null pointers back in object gfx
yenatch
2013-12-20
finish off object gfx pointers and dont use BANK() for null pointers
yenatch
2013-12-19
dump the battle animations
yenatch
2013-12-19
battle animation constants
yenatch
2013-12-18
split out battle anim object gfx
yenatch
2013-12-18
anim object graphics pointers
yenatch
2013-12-18
move some labels into included files
yenatch
2013-12-18
split out the battle engine into battle/core.asm
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch
2013-12-09
more battle anim labels
yenatch
2013-12-04
comment some battle animation asm
yenatch
2013-12-02
more 3pt macro labels; shorten 3pt macros to take just a label
yenatch
2013-12-01
split out some more move effects
yenatch
2013-10-25
Merge commit '0ead58cd' into merge-mrwint
yenatch
2013-10-11
fix labels for and rename GetBattleVarPair to GetBattleVar
yenatch
2013-10-02
* even more callab/callba macros
Mr Wint
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-01
move effect command 'wait' is now 'movedelay'
yenatch
2013-09-09
split spikes effect into effects/spikes.asm
yenatch
2013-09-09
comment spikes move effect
yenatch
2013-09-09
add a note to endure.asm
yenatch
2013-09-09
split protect and endure effects into battle/effects/
yenatch
2013-09-09
comment protect and endure move effects
yenatch
[prev]
[next]