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2014-10-23Merge remote-tracking branch 'xcrystal/master' into masteryenatch
Conflicts: battle/ai/scoring.asm main.asm
2014-10-22More AI commentary/labelsxCrystal
2014-10-22More AI commentary/labelsxCrystal
2014-10-22evasionup, accdown, whirlwind, hazexCrystal
2014-10-22More AI commentary/labelsxCrystal
2014-10-21More AI commentaryxCrystal
2014-10-21Rename labels and add more commentary to AI stuffxCrystal
2014-10-21Add commentary to some AI layersxCrystal
2014-10-21Start commenting some AI layersxCrystal
2014-09-30Better labels for item/switch AI.yenatch
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-06-23More comments and constants in move effect command code.yenatch
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-17Fix some misnamed substatus constants.yenatch
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed.
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-14Name and comment the trainer party reader.yenatch
Reads the contents of trainers/trainers.asm.
2014-06-14Move trainer item AI into battle/ai/items.asm.yenatch
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-06-13More battle code cleanup.yenatch
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-10Use constants for move struct positioning.yenatch
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
There turned out to be a lot of instances of NUM_MOVES.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-03More MAX_LEVEL use.yenatch
2014-05-05Battle animation object sprite data.yenatch
2014-05-05Battle animation object attributes and data.yenatch
2014-05-05Add an unused function in battle animation commands.yenatch
2014-05-05Battle BG effect data.yenatch
Pokemon appearing from a ball, screen fades, etc.
2014-05-05Fix static farcalls in AI scoring.yenatch
2014-05-05Fix up some labels in the battle animation object engine.yenatch
2014-04-02Image extensions in battle animation graphics.yenatch
2014-03-06Text macros in move and item descriptions.yenatch
2014-03-05Growth rate data.yenatch
2014-03-05Label more graphics in bank 3e.yenatch
2014-02-23OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1yenatch
2014-02-23Partymon structs for opponent and player parties.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-20use constants for berserk gene, kings rock, scope lens effectsyenatch
2014-01-05explicitly define type categoriesyenatch
2014-01-05recomment hidden power calculationyenatch
2014-01-05even more battle labelsyenatch
2014-01-01comment and relabel more battle functionsyenatch