Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-23 | Merge remote-tracking branch 'xcrystal/master' into master | yenatch | |
Conflicts: battle/ai/scoring.asm main.asm | |||
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | evasionup, accdown, whirlwind, haze | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-21 | More AI commentary | xCrystal | |
2014-10-21 | Rename labels and add more commentary to AI stuff | xCrystal | |
2014-10-21 | Add commentary to some AI layers | xCrystal | |
2014-10-21 | Start commenting some AI layers | xCrystal | |
2014-09-30 | Better labels for item/switch AI. | yenatch | |
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-06-23 | More comments and constants in move effect command code. | yenatch | |
Also add SUBSTATUS_IN_LOOP for multi-hit moves. | |||
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Name and comment the trainer party reader. | yenatch | |
Reads the contents of trainers/trainers.asm. | |||
2014-06-14 | Move trainer item AI into battle/ai/items.asm. | yenatch | |
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-10 | Use constants for move struct positioning. | yenatch | |
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves. | |||
2014-06-10 | Consolidate NUM_MOVES usage and monster struct labels. | yenatch | |
There turned out to be a lot of instances of NUM_MOVES. | |||
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-06-03 | More MAX_LEVEL use. | yenatch | |
2014-05-05 | Battle animation object sprite data. | yenatch | |
2014-05-05 | Battle animation object attributes and data. | yenatch | |
2014-05-05 | Add an unused function in battle animation commands. | yenatch | |
2014-05-05 | Battle BG effect data. | yenatch | |
Pokemon appearing from a ball, screen fades, etc. | |||
2014-05-05 | Fix static farcalls in AI scoring. | yenatch | |
2014-05-05 | Fix up some labels in the battle animation object engine. | yenatch | |
2014-04-02 | Image extensions in battle animation graphics. | yenatch | |
2014-03-06 | Text macros in move and item descriptions. | yenatch | |
2014-03-05 | Growth rate data. | yenatch | |
2014-03-05 | Label more graphics in bank 3e. | yenatch | |
2014-02-23 | OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1 | yenatch | |
2014-02-23 | Partymon structs for opponent and player parties. | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2014-01-20 | use constants for berserk gene, kings rock, scope lens effects | yenatch | |
2014-01-05 | explicitly define type categories | yenatch | |
2014-01-05 | recomment hidden power calculation | yenatch | |
2014-01-05 | even more battle labels | yenatch | |
2014-01-01 | comment and relabel more battle functions | yenatch | |