diff options
author | yenatch <yenatch@gmail.com> | 2014-06-10 23:23:55 -0700 |
---|---|---|
committer | yenatch <yenatch@gmail.com> | 2014-06-10 23:24:25 -0700 |
commit | 23f9b5d21e93f1b3c8de5e4ecf72da89265ccea8 (patch) | |
tree | 3030a3222c2c51e2d3c139215345872e80da1fdc /battle | |
parent | 86c1e0feea0ba487b020b801835aa19b221edb4d (diff) |
Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
Diffstat (limited to 'battle')
-rw-r--r-- | battle/ai/scoring.asm | 6 | ||||
-rw-r--r-- | battle/core.asm | 6 | ||||
-rw-r--r-- | battle/effect_commands.asm | 22 | ||||
-rw-r--r-- | battle/moves/moves.asm | 11 |
4 files changed, 20 insertions, 25 deletions
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm index 19c652370..7a34ec3d0 100644 --- a/battle/ai/scoring.asm +++ b/battle/ai/scoring.asm @@ -1658,8 +1658,8 @@ AIScoring_Conversion2: ; 38d98 push hl dec a - ld hl, Moves + PlayerMoveType - PlayerMoveStruct - ld bc, Move2 - Move1 + ld hl, Moves + MOVE_TYPE + ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) @@ -3314,7 +3314,7 @@ AIGetEnemyMove: ; 39508 push bc dec a ld hl, Moves - ld bc, Move2 - Move1 + ld bc, MOVE_LENGTH call AddNTimes ld de, EnemyMoveStruct diff --git a/battle/core.asm b/battle/core.asm index b4678e8f9..9f3dbc661 100644 --- a/battle/core.asm +++ b/battle/core.asm @@ -915,7 +915,7 @@ GetMoveEffect: ; 3c5ec ld a, b dec a ld hl, Moves + MOVE_EFFECT - ld bc, Move2 - Move1 + ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte @@ -3436,7 +3436,7 @@ Function3d5d7: ; 3d5d7 push bc dec a ld hl, Moves + MOVE_ANIM - ld bc, Move2 - Move1 + ld bc, MOVE_LENGTH call AddNTimes ld de, EnemyMoveAnimation ld a, BANK(Moves) @@ -8580,7 +8580,7 @@ Function3f662: ; 3f662 push hl dec a ld hl, Moves + MOVE_PP - ld bc, Move2 - Move1 + ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index ed6f0257a..b7f41c04f 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -1675,7 +1675,7 @@ Function3484e: ; 3484e jr z, .asm_3489f ; 0x34863 $3a push hl dec a - ld hl, Moves + PlayerMovePower - PlayerMoveStruct + ld hl, Moves + MOVE_POWER call GetMoveAttr and a jr z, .asm_3489b ; 0x3486e $2b @@ -1761,7 +1761,7 @@ Function348de: ; 348de inc de dec a - ld hl, Moves + PlayerMovePower - PlayerMoveStruct + ld hl, Moves + MOVE_POWER call GetMoveAttr and a jr z, .loop @@ -2024,7 +2024,7 @@ Function34a2a: ; 34a2a call GetBaseData ld a, [LastEnemyCounterMove] dec a - ld hl, Moves + PlayerMovePower - PlayerMoveStruct + ld hl, Moves + MOVE_POWER call GetMoveAttr and a jr z, .asm_34a77 @@ -2114,7 +2114,7 @@ Function34aa7: ; 34aa7 jr z, .asm_34aef dec a - ld hl, Moves + PlayerMovePower - PlayerMoveStruct + ld hl, Moves + MOVE_POWER call GetMoveAttr and a jr z, .asm_34ae9 @@ -2207,7 +2207,7 @@ Function34b20: ; 34b20 jr z, .asm_34b4a dec a - ld hl, Moves + PlayerMovePower - PlayerMoveStruct + ld hl, Moves + MOVE_POWER call GetMoveAttr and a jr z, .asm_34b4a @@ -4779,7 +4779,7 @@ BattleCommand44: ; 359e6 jr z, .asm_35a50 ; 359fd $51 push hl dec a - ld hl, Moves + PlayerMoveType - PlayerMoveStruct + ld hl, Moves + MOVE_TYPE call GetMoveAttr ld d, a pop hl @@ -4904,10 +4904,10 @@ BattleCommand46: ; 35a74 push bc push hl dec a - ld hl, Moves + PlayerMovePP - PlayerMoveStruct + ld hl, Moves + MOVE_PP call GetMoveAttr pop hl - ld bc, $0006 + ld bc, BattleMonPP - BattleMonMoves add hl, bc ld [hl], a pop bc @@ -8653,7 +8653,7 @@ BattleCommand1f: ; 3707f push hl push bc dec a - ld hl, Moves + PlayerMoveType - PlayerMoveStruct + ld hl, Moves + MOVE_TYPE call GetMoveAttr ld [de], a inc de @@ -10656,7 +10656,7 @@ SkipToBattleCommand: ; 37e8c GetMoveAttr: ; 37ea1 ; Assuming hl = Moves + x, return attribute x of move a. push bc - ld bc, Move2 - Move1 + ld bc, MOVE_LENGTH call AddNTimes call GetMoveByte pop bc @@ -10667,7 +10667,7 @@ GetMoveAttr: ; 37ea1 GetMoveData: ; 37ead ; Copy move struct a to de. ld hl, Moves - ld bc, Move2 - Move1 + ld bc, MOVE_LENGTH call AddNTimes ld a, Bank(Moves) jp FarCopyBytes diff --git a/battle/moves/moves.asm b/battle/moves/moves.asm index d37376378..3877e9960 100644 --- a/battle/moves/moves.asm +++ b/battle/moves/moves.asm @@ -1,22 +1,17 @@ Moves: ; 41afb - -; Characteristics of each move - -; animation, effect, power, type, accuracy, PP, effect chance +; Characteristics of each move. move: MACRO db \1 ; animation db \2 ; effect db \3 ; power db \4 ; type - db \5 * $ff / 100 ; accuracy (percent) + db \5 percent ; accuracy db \6 ; pp - db \7 * $ff / 100 ; effect chance (percent) + db \7 percent ; effect chance ENDM -Move1: move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0 -Move2: move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0 move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0 move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0 |