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battle
Age
Commit message (
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Author
2014-01-05
explicitly define type categories
yenatch
2014-01-05
recomment hidden power calculation
yenatch
2014-01-05
even more battle labels
yenatch
2014-01-01
comment and relabel more battle functions
yenatch
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-31
clean up some labels in battle asm
yenatch
2013-12-31
rename CallBankF -> CallBattleCore
yenatch
2013-12-30
comment move priority functions
yenatch
2013-12-30
label more pointers to Moves
yenatch
2013-12-30
move the Moves label into battle/moves/moves.asm
yenatch
2013-12-30
use a macro to define move structs for percentage values
yenatch
2013-12-30
shorten SP_ATTACK and SP_DEFENSE move effect constants
yenatch
2013-12-24
fleemons are global
yenatch
2013-12-23
Merge remote-tracking branch 'kanzure/master' into more-objects
yenatch
2013-12-20
null pointers back in object gfx
yenatch
2013-12-20
finish off object gfx pointers and dont use BANK() for null pointers
yenatch
2013-12-19
dump the battle animations
yenatch
2013-12-19
battle animation constants
yenatch
2013-12-18
split out battle anim object gfx
yenatch
2013-12-18
anim object graphics pointers
yenatch
2013-12-18
move some labels into included files
yenatch
2013-12-18
split out the battle engine into battle/core.asm
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch
2013-12-09
more battle anim labels
yenatch
2013-12-04
comment some battle animation asm
yenatch
2013-12-02
more 3pt macro labels; shorten 3pt macros to take just a label
yenatch
2013-12-01
split out some more move effects
yenatch
2013-10-25
Merge commit '0ead58cd' into merge-mrwint
yenatch
2013-10-11
fix labels for and rename GetBattleVarPair to GetBattleVar
yenatch
2013-10-02
* even more callab/callba macros
Mr Wint
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-01
move effect command 'wait' is now 'movedelay'
yenatch
2013-09-09
split spikes effect into effects/spikes.asm
yenatch
2013-09-09
comment spikes move effect
yenatch
2013-09-09
add a note to endure.asm
yenatch
2013-09-09
split protect and endure effects into battle/effects/
yenatch
2013-09-09
comment protect and endure move effects
yenatch
2013-09-09
split curse effect into battle/effects/curse.asm
yenatch
2013-09-08
ItemIsMail and comment thief move effect
yenatch
2013-09-08
comment arena trap move effect asm
yenatch
2013-09-08
comment nightmare move effect asm
yenatch
2013-09-08
comment defrost move effect asm
yenatch
2013-09-08
comment curse move effect asm
yenatch
2013-08-31
rename FarBattleTextBox to StdBattleTextBox
yenatch
2013-08-30
rename RNG to Random
yenatch
2013-08-09
hidden power type/power calculation
yenatch
2013-07-29
fill out bank f more
yenatch
2013-07-27
move descriptions
yenatch
2013-07-10
rst $28 -> JumpTable
yenatch
2013-07-10
start using relevant constants in wram.asm
yenatch
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