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AgeCommit message (Collapse)Author
2017-01-08Reverse the LastEnemyCounterMove and LastPlayerCounterMove labelsFredrik Ljungdahl
They were swapped
2016-10-29Point out a bug with enemy usage of TeleportFredrik Ljungdahl
Also point out a redundancy in ThunderAccuracy
2016-10-29Fix inverted labels for HandleStatBoostingHeldItemsFredrik Ljungdahl
2016-08-07Rename the variable at D264PikalaxALT
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-07Some mystery gift functionspikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-16HP bar animation addresses and AI switchpikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Credit to chaos_lord2 for decoding that load in computing enemy statspikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Finish renaming battle anim gfx pointers and filespikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-03-08More annotations of HP bar animations, including an oversight by GameFreak ↵pikalaxalt
resulting in super-slow HP bars for Pokemon with over 48 HP
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-18Prepare to mergePikalaxALT
2016-01-13Finish function labels in battle corePikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29Item effects, post-battle, and decoration flagsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-28trainer cardPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-24Split up anim objects into several filesPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-23Finish stats screen function labelsPikalaxALT
2015-12-21More link trade shenanigansPikalaxALT
2015-12-20Menu joy flags; started with link address spacePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-17ElevatorPikalaxALT