diff options
author | PikalaxALT <PikalaxALT@gmail.com> | 2016-03-01 22:31:21 -0500 |
---|---|---|
committer | PikalaxALT <PikalaxALT@gmail.com> | 2016-03-01 22:31:21 -0500 |
commit | 599e6e8d16571235f2054aa38f39e66181da3796 (patch) | |
tree | 9d3670e3329a17f076ea95fc721fd7501354a984 /battle | |
parent | e044b8ec08fee4a5d4f9cd942551ff94f2577b76 (diff) |
Battle animation annotations
Diffstat (limited to 'battle')
-rw-r--r-- | battle/ai/items.asm | 8 | ||||
-rwxr-xr-x | battle/ai/move.asm | 2 | ||||
-rw-r--r-- | battle/anim_gfx.asm | 10 | ||||
-rw-r--r-- | battle/anims.asm | 44 | ||||
-rw-r--r-- | battle/core.asm | 59 | ||||
-rw-r--r-- | battle/moves/move_effects.asm | 2 | ||||
-rwxr-xr-x | battle/objects/data.asm | 10 | ||||
-rwxr-xr-x | battle/objects/gfx_headers.asm | 10 |
8 files changed, 74 insertions, 71 deletions
diff --git a/battle/ai/items.asm b/battle/ai/items.asm index f5d22d786..c7c8f8201 100644 --- a/battle/ai/items.asm +++ b/battle/ai/items.asm @@ -9,7 +9,7 @@ AI_SwitchOrTryItem: ; 38000 and a ret nz - callba CheckSubstatus_RechargeChargedRampageBideRollout + callba CheckEnemyLockedIn ret nz ld a, [PlayerSubStatus5] @@ -716,7 +716,7 @@ AI_Switch: ; 3846c ld d, h ld e, l ld hl, EnemyMonStatus - ld bc, $0004 + ld bc, MON_MAXHP - MON_STATUS call CopyBytes pop af @@ -726,7 +726,7 @@ AI_Switch: ; 3846c .skiptext ld a, 1 - ld [wd264], a + ld [wAISwitch], a callab NewEnemyMonStatus callab ResetEnemyStatLevels ld hl, PlayerSubStatus1 @@ -734,7 +734,7 @@ AI_Switch: ; 3846c callba EnemySwitch callba ResetBattleParticipants xor a - ld [wd264], a + ld [wAISwitch], a ld a, [wLinkMode] and a ret nz diff --git a/battle/ai/move.asm b/battle/ai/move.asm index 5f58bae3e..eb6a0536d 100755 --- a/battle/ai/move.asm +++ b/battle/ai/move.asm @@ -12,7 +12,7 @@ AIChooseMove: ; 440ce ret nz ; No use picking a move if there's no choice. - callba CheckSubstatus_RechargeChargedRampageBideRollout + callba CheckEnemyLockedIn ret nz diff --git a/battle/anim_gfx.asm b/battle/anim_gfx.asm index c84dda83f..996c17f1e 100644 --- a/battle/anim_gfx.asm +++ b/battle/anim_gfx.asm @@ -1,9 +1,9 @@ AnimObj00GFX: ; 84a2e -AnimObj01GFX: INCBIN "gfx/fx/001.2bpp.lz" -AnimObj02GFX: INCBIN "gfx/fx/002.2bpp.lz" -AnimObj03GFX: INCBIN "gfx/fx/003.2bpp.lz" -AnimObj04GFX: INCBIN "gfx/fx/004.2bpp.lz" -AnimObj05GFX: INCBIN "gfx/fx/005.2bpp.lz" +AnimObjHitGFX: INCBIN "gfx/fx/001.2bpp.lz" +AnimObjCutGFX: INCBIN "gfx/fx/002.2bpp.lz" +AnimObjFireGFX: INCBIN "gfx/fx/003.2bpp.lz" +AnimObjWaterGFX: INCBIN "gfx/fx/004.2bpp.lz" +AnimObjLightningGFX: INCBIN "gfx/fx/005.2bpp.lz" AnimObj07GFX: INCBIN "gfx/fx/007.2bpp.lz" AnimObj08GFX: INCBIN "gfx/fx/008.2bpp.lz" AnimObj10GFX: INCBIN "gfx/fx/010.2bpp.lz" diff --git a/battle/anims.asm b/battle/anims.asm index 5d8050c83..66ae9ff1b 100644 --- a/battle/anims.asm +++ b/battle/anims.asm @@ -1323,7 +1323,7 @@ BattleAnim_Thundershock: ; c9b53 BattleAnim_Thunderbolt: ; c9b66 anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION - anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2 + anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2 anim_wait 16 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 1, SFX_THUNDERSHOCK @@ -2497,10 +2497,10 @@ BattleAnim_Transform: ; ca54d anim_call BattleAnim_FollowPlayerHead_0 anim_transform anim_sound 0, 0, SFX_PSYBEAM - anim_bgeffect ANIM_BG_28, $0, $1, $0 + anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 anim_updateactorpic - anim_incbgeffect ANIM_BG_28 + anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret @@ -2759,10 +2759,10 @@ BattleAnim_Minimize: ; ca78a anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_minimize - anim_bgeffect ANIM_BG_28, $0, $1, $0 + anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 anim_updateactorpic - anim_incbgeffect ANIM_BG_28 + anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret @@ -2774,7 +2774,7 @@ BattleAnim_SkyAttack: ; ca7a1 anim_bgeffect ANIM_BG_27, $0, $1, $0 anim_wait 32 anim_sound 0, 0, SFX_HYPER_BEAM - anim_obj ANIM_OBJ_6E, 6, 0, 11, 0, $40 + anim_obj ANIM_OBJ_SKY_ATTACK_FEAROW, 6, 0, 11, 0, $40 anim_wait 64 anim_incobj 1 anim_wait 21 @@ -2805,7 +2805,7 @@ BattleAnim_NightShade: ; ca7cc BattleAnim_Lick: ; ca7e5 anim_1gfx ANIM_GFX_WATER anim_sound 0, 1, SFX_LICK - anim_obj ANIM_OBJ_6F, -15, 0, 7, 0, $0 + anim_obj ANIM_OBJ_LICK, -15, 0, 7, 0, $0 anim_wait 64 anim_ret ; ca7f1 @@ -3025,9 +3025,9 @@ BattleAnim_Meditate: ; ca9d8 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_PSYBEAM - anim_bgeffect ANIM_BG_28, $0, $1, $0 + anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 - anim_incbgeffect ANIM_BG_28 + anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret @@ -3765,13 +3765,13 @@ BattleAnim_Octazooka: ; cb06f BattleAnim_Spikes: ; cb092 anim_1gfx ANIM_GFX_MISC anim_sound 6, 2, SFX_MENU - anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $20 + anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $20 anim_wait 8 anim_sound 6, 2, SFX_MENU - anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $30 + anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $30 anim_wait 8 anim_sound 6, 2, SFX_MENU - anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $28 + anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $28 anim_wait 64 anim_ret ; cb0b0 @@ -3784,7 +3784,7 @@ BattleAnim_ZapCannon: ; cb0b0 anim_obj ANIM_OBJ_A3, 8, 0, 11, 4, $2 anim_wait 40 anim_sound 0, 1, SFX_THUNDERSHOCK - anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2 + anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2 anim_wait 16 anim_obj ANIM_OBJ_31, -15, 0, 7, 0, $0 anim_wait 128 @@ -3830,14 +3830,14 @@ BattleAnim_PerishSong: ; cb113 anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_sound 0, 2, SFX_PERISH_SONG - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $0 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $8 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $10 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $18 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $20 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $28 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $30 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $38 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $0 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $8 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $10 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $18 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $20 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $28 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $30 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $38 anim_wait 112 anim_ret ; cb14c @@ -4087,7 +4087,7 @@ BattleAnim_Spark: ; cb34d anim_incobj 2 anim_wait 1 anim_sound 0, 1, SFX_THUNDERSHOCK - anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2 + anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2 anim_obj ANIM_OBJ_33, -15, 0, 7, 0, $0 anim_wait 32 anim_ret diff --git a/battle/core.asm b/battle/core.asm index 7e6eea9c6..34e43a9ab 100644 --- a/battle/core.asm +++ b/battle/core.asm @@ -7,7 +7,7 @@ DoBattle: ; 3c000 ld [wPlayerAction], a ld [BattleEnded], a inc a - ld [wd264], a + ld [wAISwitch], a ld hl, OTPartyMon1HP ld bc, PARTYMON_STRUCT_LENGTH - 1 ld d, BATTLEACTION_SWITCH1 - 1 @@ -60,7 +60,7 @@ DoBattle: ; 3c000 xor a ld [CurPartyMon], a .loop2 - call CheckIfPartyHasPkmnToBattleWith + call CheckIfCurPartyMonIsFitToFight jr nz, .alive2 ld hl, CurPartyMon inc [hl] @@ -170,7 +170,7 @@ BattleTurn: ; 3c12f xor a ld [wPlayerIsSwitching], a ld [wEnemyIsSwitching], a - ld [wd264], a + ld [wAISwitch], a ld [wPlayerJustGotFrozen], a ld [wEnemyJustGotFrozen], a ld [CurDamage], a @@ -2497,7 +2497,7 @@ WinTrainerBattle: ; 3cfa4 call PrintWinLossText .skip_win_loss_text - jp HandleBattleReward + jp .GiveMoney .mobile call BattleWinSlideInEnemyTrainerFrontpic @@ -2524,9 +2524,8 @@ WinTrainerBattle: ; 3cfa4 call ClearTileMap call ClearBGPalettes ret -; 3d02b -HandleBattleReward: ; 3d02b +.GiveMoney ld a, [wAmuletCoin] and a call nz, .DoubleReward @@ -3024,7 +3023,7 @@ PickPartyMonInBattle: ; 3d33c call JumpToPartyMenuAndPrintText call SelectBattleMon ret c - call CheckIfPartyHasPkmnToBattleWith + call CheckIfCurPartyMonIsFitToFight jr z, .loop xor a ret @@ -3373,14 +3372,14 @@ CheckWhetherSwitchmonIsPredetermined: ; 3d533 .not_linked ld a, [wEnemySwitchMonIndex] and a - jr z, .check_wd264 + jr z, .check_wAISwitch dec a ld b, a jr .return_carry -.check_wd264 - ld a, [wd264] +.check_wAISwitch + ld a, [wAISwitch] and a ld b, $0 jr nz, .return_carry @@ -3656,7 +3655,7 @@ LoadEnemyPkmnToSwitchTo: ; 3d6ca ; 3d714 CheckWhetherToAskSwitch: ; 3d714 - ld a, [wd264] + ld a, [wAISwitch] dec a jp z, .return_nc ld a, [PartyCount] @@ -3836,19 +3835,19 @@ CheckPlayerPartyForFitPkmn: ; 3d873 xor a ld hl, PartyMon1HP ld bc, PartyMon2 - (PartyMon1 + 1) -.asm_3d87e +.loop or [hl] inc hl or [hl] add hl, bc dec e - jr nz, .asm_3d87e + jr nz, .loop ld d, a ret ; 3d887 -CheckIfPartyHasPkmnToBattleWith: ; 3d887 +CheckIfCurPartyMonIsFitToFight: ; 3d887 ld a, [CurPartyMon] ld hl, PartyMon1HP call GetPartyLocation @@ -3856,9 +3855,9 @@ CheckIfPartyHasPkmnToBattleWith: ; 3d887 or [hl] ret nz - ld a, [wd264] + ld a, [wAISwitch] and a - jr nz, .asm_3d8b1 + jr nz, .finish_fail ld hl, PartySpecies ld a, [CurPartyMon] ld c, a @@ -3867,14 +3866,14 @@ CheckIfPartyHasPkmnToBattleWith: ; 3d887 ld a, [hl] cp EGG ld hl, BattleText_AnEGGCantBattle - jr z, .asm_3d8ae + jr z, .print_textbox ld hl, BattleText_TheresNoWillToBattle -.asm_3d8ae +.print_textbox call StdBattleTextBox -.asm_3d8b1 +.finish_fail xor a ret ; 3d8b3 @@ -4501,6 +4500,8 @@ HandleHPHealingItem: ; 3dd2f ld hl, BattleMonMaxHP .go +; If, and only if, Pokemon's HP is less than half max, use the item. +; Store current HP in Buffer 3/4 push bc ld a, [de] ld [Buffer3], a @@ -4528,6 +4529,7 @@ HandleHPHealingItem: ; 3dd2f .less call ItemRecoveryAnim + ; store max HP in Buffer1/2 ld a, [hli] ld [Buffer2], a ld a, [hl] @@ -5434,7 +5436,7 @@ TryPlayerSwitch: ; 3e358 jp BattleMenuPKMN_Loop .try_switch - call CheckIfPartyHasPkmnToBattleWith + call CheckIfCurPartyMonIsFitToFight jp z, BattleMenuPKMN_Loop ld a, [CurBattleMon] ld [LastPlayerMon], a @@ -5675,15 +5677,15 @@ MoveSelectionScreen: ; 3e4bc ld c, $2c ld a, [wMoveSelectionMenuType] dec a - ld b, $c1 + ld b, D_DOWN | D_UP | A_BUTTON jr z, .okay dec a - ld b, $c3 + ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON jr z, .okay ld a, [wLinkMode] and a jr nz, .okay - ld b, $c7 + ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON | SELECT .okay ld a, b @@ -5727,6 +5729,7 @@ MoveSelectionScreen: ; 3e4bc bit SELECT_F, a jp nz, .pressed_select bit B_BUTTON_F, a + ; A button push af xor a @@ -6106,7 +6109,7 @@ ParseEnemyAction: ; 3e7c1 jp .finish .skip_encore - call CheckSubstatus_RechargeChargedRampageBideRollout + call CheckEnemyLockedIn jp nz, ResetVarsForSubstatusRage jr .continue @@ -6173,7 +6176,7 @@ ParseEnemyAction: ; 3e7c1 .skip_load call SetEnemyTurn callab UpdateMoveData - call CheckSubstatus_RechargeChargedRampageBideRollout + call CheckEnemyLockedIn jr nz, .raging xor a ld [wEnemyCharging], a @@ -6219,7 +6222,7 @@ ResetVarsForSubstatusRage: ; 3e8c1 ret ; 3e8d1 -CheckSubstatus_RechargeChargedRampageBideRollout: ; 3e8d1 +CheckEnemyLockedIn: ; 3e8d1 ld a, [EnemySubStatus4] and 1 << SUBSTATUS_RECHARGE ret nz @@ -8025,7 +8028,7 @@ SendOutPkmnText: ; 3f26d ld hl, JumpText_GoPkmn ; If we're in a LinkBattle print just "Go <PlayerMon>" - ld a, [wd264] ; unless this (unidentified) variable is set + ld a, [wAISwitch] ; unless this (unidentified) variable is set and a jr nz, .skip_to_textbox @@ -8482,7 +8485,7 @@ BattleIntro: ; 3f4dd ld [hMapAnims], a callba PlayBattleMusic callba ShowLinkBattleParticipants - callba FindFirstAliveMon + callba FindFirstAliveMonAndStartBattle call DisableSpriteUpdates callba ClearBattleRAM call InitEnemy diff --git a/battle/moves/move_effects.asm b/battle/moves/move_effects.asm index 454a1ac9b..2d4c06a33 100644 --- a/battle/moves/move_effects.asm +++ b/battle/moves/move_effects.asm @@ -2095,7 +2095,7 @@ FutureSight: damagestats damagecalc futuresight - damagevariation + damagevariation ; skip here if last turn checkhit hittargetnosub failuretext diff --git a/battle/objects/data.asm b/battle/objects/data.asm index 7ae0dc371..8a3f42f85 100755 --- a/battle/objects/data.asm +++ b/battle/objects/data.asm @@ -156,7 +156,7 @@ endm ; ANIM_OBJ_31 battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05 -; ANIM_OBJ_32 +; ANIM_OBJ_LIGHTNING_BOLT battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_33 @@ -336,10 +336,10 @@ endm ; ANIM_OBJ_6D battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 -; ANIM_OBJ_6E +; ANIM_OBJ_SKY_ATTACK_FEAROW battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20 -; ANIM_OBJ_6F +; ANIM_OBJ_LICK battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_70 @@ -432,7 +432,7 @@ endm ; ANIM_OBJ_8D battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19 -; ANIM_OBJ_8E +; ANIM_OBJ_SPIKES battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8F @@ -504,7 +504,7 @@ endm ; ANIM_OBJ_A5 battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23 -; ANIM_OBJ_A6 +; ANIM_OBJ_PERISH_SONG battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A7 diff --git a/battle/objects/gfx_headers.asm b/battle/objects/gfx_headers.asm index bec34ce74..eadd1abfb 100755 --- a/battle/objects/gfx_headers.asm +++ b/battle/objects/gfx_headers.asm @@ -8,11 +8,11 @@ object_gfx: MACRO ENDM object_gfx 0, AnimObj00GFX - object_gfx 21, AnimObj01GFX - object_gfx 6, AnimObj02GFX - object_gfx 6, AnimObj03GFX - object_gfx 20, AnimObj04GFX - object_gfx 26, AnimObj05GFX + object_gfx 21, AnimObjHitGFX + object_gfx 6, AnimObjCutGFX + object_gfx 6, AnimObjFireGFX + object_gfx 20, AnimObjWaterGFX + object_gfx 26, AnimObjLightningGFX object_gfx 18, AnimObj06GFX object_gfx 12, AnimObj07GFX object_gfx 9, AnimObj08GFX |