summaryrefslogtreecommitdiff
path: root/constants.asm
AgeCommit message (Expand)Author
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
2020-07-06add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constan...Rangi
2020-06-10Resolve #723: treat std scripts like specials and predefsRangi
2020-04-17Use a separate build object to check the rgbds versionRangi
2020-04-06Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3)Rangi
2020-04-04Upgrade to rgbds 0.4.0Rangi
2018-08-25Use labels instead of constants for HRAMRangi
2018-06-23Separate Mart constants from item data constantsRangi
2018-01-31Add scene ID constants (TODO: meaningful names)Rangi
2018-01-31NPC trade constants don't all just start with TRADE_Rangi
2018-01-26Separate map object constants for easier editingRangi
2018-01-25Move some more constants out of misc_constants.asmRangi
2018-01-17Partially document SGB data from pokeredRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #...Remy Oukaour
2018-01-14Use constants for menu flagsmid-kid
2018-01-09Eliminate version.asm (resolves #464)Remy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-07constants.asm and includes.asm are redundantRemy Oukaour
2018-01-07Reorganize some macrosRemy Oukaour
2017-12-26Correct documentationRemy Oukaour
2017-12-26Separate constants in a consistent wayRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-12Separate sprite constants and sprite-related data constants, like Pokémon an...Remy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
2017-12-11Map dimensions are separate from other constants, same as pokemon_constants v...Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-11Add constants for time-of-day boundariesRemy Oukaour
2017-12-11tilemap → tilesetRemy Oukaour
2017-12-09Separate file for mobile constantsRemy Oukaour
2017-11-20Move all of constants/sram_constants.asm into srammid-kid
2016-05-11Name all printer functionspikalaxalt
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-07audio flag constantsPikalaxALT
2015-12-07cry constantsPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-07-22Various annotationsPikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ...Scott Norton
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus