Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-09 | Eliminate version.asm (resolves #464) | Remy Oukaour | |
2018-01-09 | includes.asm → constants.asm | Remy Oukaour | |
2018-01-07 | constants.asm and includes.asm are redundant | Remy Oukaour | |
2018-01-07 | Reorganize some macros | Remy Oukaour | |
* tileset data macros go atop their related files, like all the ones in data/ * charmaps are not macros | |||
2017-12-26 | Correct documentation | Remy Oukaour | |
Split out text_constants.asm | |||
2017-12-26 | Separate constants in a consistent way | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-25 | Follow the X_constants/X_data_constants convention | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Start documenting effect commands | Remy Oukaour | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-12 | Separate sprite constants and sprite-related data constants, like Pokémon ↵ | Remy Oukaour | |
and maps | |||
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-12-11 | Map dimensions are separate from other constants, same as pokemon_constants ↵ | Remy Oukaour | |
vs pokemon_data_constants | |||
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Add constants for time-of-day boundaries | Remy Oukaour | |
Split off more misc constants into proper files | |||
2017-12-11 | tilemap → tileset | Remy Oukaour | |
2017-12-09 | Separate file for mobile constants | Remy Oukaour | |
2017-11-20 | Move all of constants/sram_constants.asm into sram | mid-kid | |
This way we can easily use `BANK()` where appropriate, and it is more tidy. | |||
2016-05-11 | Name all printer functions | pikalaxalt | |
2015-12-26 | More mobile-related labels; remove unneeded map object constants | PikalaxALT | |
2015-12-07 | audio flag constants | PikalaxALT | |
2015-12-07 | cry constants | PikalaxALT | |
2015-11-16 | Options menu, some mobile fns | PikalaxALT | |
2015-11-03 | Battle Tower | PikalaxALT | |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-17 | Restructured functions in main.asm to resemble the home functions they clone | PikalaxALT | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-07-03 | - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵ | Scott Norton | |
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment. | |||
2015-06-23 | Begin enumerating std_scripts constants. | IIMarckus | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2014-02-03 | Move remaining constants into constants/{misc,pokemon_data}_constants.asm | yenatch | |
Now constant groups can be included separately if needed. | |||
2014-02-02 | Move rst constants into macros.asm | yenatch | |
2014-01-05 | move type constants into constants/type_constants.asm | yenatch | |
2014-01-05 | clean up type constants | yenatch | |
2013-12-19 | battle animation constants | yenatch | |
2013-11-28 | redone landmarks, now with constants | yenatch | |
2013-11-27 | split wram constants out of constants.asm | yenatch | |
2013-11-27 | macros come first since theyre used to define constants | yenatch | |
2013-11-22 | version-sensitive objects for egg moves and evos/attacks | yenatch | |
this way main.o and wram.o are version-neutral | |||
2013-11-07 | split sfx constants out of music constants | yenatch | |
2013-09-11 | move wram constants into constants.asm; make all labels use :s | yenatch | |
any global constants will have to be separate from any one object there might be a better way to fix this, like pulling constants in preprocessor.py | |||
2013-09-10 | move gbhw.asm and hram.asm to constants.asm | yenatch | |
they're constants, so they have no business in pokecrystal.asm | |||
2013-09-07 | rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON | yenatch | |
2013-09-03 | split macros out from constants.asm into macros.asm | yenatch | |
2013-08-31 | bg map width/height constants | yenatch | |