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path: root/constants.asm
AgeCommit message (Expand)Author
2018-01-09Eliminate version.asm (resolves #464)Remy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-07constants.asm and includes.asm are redundantRemy Oukaour
2018-01-07Reorganize some macrosRemy Oukaour
2017-12-26Correct documentationRemy Oukaour
2017-12-26Separate constants in a consistent wayRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-12Separate sprite constants and sprite-related data constants, like Pokémon an...Remy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
2017-12-11Map dimensions are separate from other constants, same as pokemon_constants v...Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-11Add constants for time-of-day boundariesRemy Oukaour
2017-12-11tilemap → tilesetRemy Oukaour
2017-12-09Separate file for mobile constantsRemy Oukaour
2017-11-20Move all of constants/sram_constants.asm into srammid-kid
2016-05-11Name all printer functionspikalaxalt
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-07audio flag constantsPikalaxALT
2015-12-07cry constantsPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-07-22Various annotationsPikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ...Scott Norton
2015-06-23Begin enumerating std_scripts constants.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2014-02-03Move remaining constants into constants/{misc,pokemon_data}_constants.asmyenatch
2014-02-02Move rst constants into macros.asmyenatch
2014-01-05move type constants into constants/type_constants.asmyenatch
2014-01-05clean up type constantsyenatch
2013-12-19battle animation constantsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-27split wram constants out of constants.asmyenatch
2013-11-27macros come first since theyre used to define constantsyenatch
2013-11-22version-sensitive objects for egg moves and evos/attacksyenatch
2013-11-07split sfx constants out of music constantsyenatch
2013-09-11move wram constants into constants.asm; make all labels use :syenatch
2013-09-10move gbhw.asm and hram.asm to constants.asmyenatch
2013-09-07rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTONyenatch
2013-09-03split macros out from constants.asm into macros.asmyenatch
2013-08-31bg map width/height constantsyenatch