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constants.asm
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Author
2018-01-09
Eliminate version.asm (resolves #464)
Remy Oukaour
2018-01-09
includes.asm → constants.asm
Remy Oukaour
2018-01-07
constants.asm and includes.asm are redundant
Remy Oukaour
2018-01-07
Reorganize some macros
Remy Oukaour
2017-12-26
Correct documentation
Remy Oukaour
2017-12-26
Separate constants in a consistent way
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-25
Follow the X_constants/X_data_constants convention
Remy Oukaour
2017-12-15
Copy pokered's organization some more, with further constant and data files
Remy Oukaour
2017-12-15
Start documenting effect commands
Remy Oukaour
2017-12-12
Define constants for collision types
Remy Oukaour
2017-12-12
Separate sprite constants and sprite-related data constants, like Pokémon an...
Remy Oukaour
2017-12-11
Comments distinguish "move effects" and "effect commands"
Remy Oukaour
2017-12-11
Map dimensions are separate from other constants, same as pokemon_constants v...
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-11
Add constants for time-of-day boundaries
Remy Oukaour
2017-12-11
tilemap → tileset
Remy Oukaour
2017-12-09
Separate file for mobile constants
Remy Oukaour
2017-11-20
Move all of constants/sram_constants.asm into sram
mid-kid
2016-05-11
Name all printer functions
pikalaxalt
2015-12-26
More mobile-related labels; remove unneeded map object constants
PikalaxALT
2015-12-07
audio flag constants
PikalaxALT
2015-12-07
cry constants
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-03
Battle Tower
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-17
Restructured functions in main.asm to resemble the home functions they clone
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-19
Finished the decoration attributes table
PikalaxALT
2015-07-15
More enumeration of constants, more annotations of scripts.
PikalaxALT
2015-07-03
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ...
Scott Norton
2015-06-23
Begin enumerating std_scripts constants.
IIMarckus
2015-06-23
Remove trailing newlines.
IIMarckus
2014-02-03
Move remaining constants into constants/{misc,pokemon_data}_constants.asm
yenatch
2014-02-02
Move rst constants into macros.asm
yenatch
2014-01-05
move type constants into constants/type_constants.asm
yenatch
2014-01-05
clean up type constants
yenatch
2013-12-19
battle animation constants
yenatch
2013-11-28
redone landmarks, now with constants
yenatch
2013-11-27
split wram constants out of constants.asm
yenatch
2013-11-27
macros come first since theyre used to define constants
yenatch
2013-11-22
version-sensitive objects for egg moves and evos/attacks
yenatch
2013-11-07
split sfx constants out of music constants
yenatch
2013-09-11
move wram constants into constants.asm; make all labels use :s
yenatch
2013-09-10
move gbhw.asm and hram.asm to constants.asm
yenatch
2013-09-07
rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON
yenatch
2013-09-03
split macros out from constants.asm into macros.asm
yenatch
2013-08-31
bg map width/height constants
yenatch
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