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path: root/constants/map_constants.asm
AgeCommit message (Expand)Author
2018-01-01Use constants for rBGPI+rOBPI auto-incrementRemy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-11Map dimensions are separate from other constants, same as pokemon_constants v...Remy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-04-10Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-04-07More labels cleanup in map scripts.IIMarckus
2016-03-08More annotations of HP bar animations, including an oversight by GameFreak re...pikalaxalt
2016-01-12More WRAM tidyingPikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-03sprite_header and emote_headerPikalaxALT
2015-11-03Fix errors in global substitutionPikalaxALT
2015-11-02Mart constantsPikalaxALT
2015-11-02object_structPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-17Add commented numbers to map/group constantsPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-10-04soft resetPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-23Replaced GROUP_, MAP_ references with the map macroPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event structu...PikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13- Update variable sprites to use constants rather than fixed valuesPikalaxALT
2015-07-13Enumerate various constantsPikalaxALT