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path: root/constants/map_data_constants.asm
AgeCommit message (Expand)Author
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-18More constants, related to map objectsRemy Oukaour
2018-01-17No redundant filename prefixesRemy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-16Move map-related "metadata" files into data/maps/Remy Oukaour
2018-01-11Event script–related constants go in constants/script_constants.asmRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-11Use constants and data for Unown chamber eventsRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
2018-01-02Use constantsRemy Oukaour
2017-12-29SET -> setxCrystal
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour