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path: root/constants/map_object_constants.asm
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2021-12-22Identify some overworld movement dataRangi
2021-03-09Verify RAM table lengthsRangi
2021-03-04Define more struct offset constants with rsreset instead of const_defRangi
This was discussed in #739
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-07-10Use const_skip and const_next macros for brevityRangi
2019-11-03Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to ↵Rangi
OBJECT_LENGTH
2019-01-24Use and define more WRAM constantsRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-05-23Identify more sprite move data flag bitsRangi
2018-05-23Identify USE_OBP1_FRangi
2018-05-23WALKS_ON_WATER → SWIMMINGRangi
2018-05-23More sprite movement data flag constantsRangi
2018-05-23Use known sprite movement data flag constantsRangi
2018-05-23Start improving sprite movement engine (to do: identify bit flags)Rangi
Introduce maskbits N[, S]: optionally shift the bitmask
2018-04-01Update file paths in constants/ and docs/mid-kid
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-01-30SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDERRangi
(more precise, and encourages hacks to add more SWIM movements)
2018-01-30Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix ↵Rangi
is not)
2018-01-30SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other ↵Rangi
things like Azalea's Slowpokes, not just items and trees)
2018-01-27Group related constants togetherRangi
2018-01-26Define more bit flag constantsRangi
2018-01-26Separate map object constants for easier editingRangi