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path: root/constants/pokemon_data_constants.asm
AgeCommit message (Expand)Author
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-11Event script–related constants go in constants/script_constants.asmRemy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2017-12-29SET -> setxCrystal
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-15Correct some documentation commentsRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-13Use constants for gender ratiosRemy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Map dimensions are separate from other constants, same as pokemon_constants v...Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2016-05-23Switch labels for fast and slow exp groupsBrandon Mulcahy
2015-12-09opentext and breedingPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-13Enumerate various constantsPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2014-08-13More constants and bug comments in item effects.yenatch
2014-06-04Experience growth rate constants.yenatch
2014-02-03Move remaining constants into constants/{misc,pokemon_data}_constants.asmyenatch