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constants
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pokemon_data_constants.asm
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Author
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-16
Avoid "+- 1" at every maskbits
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-11
Event script–related constants go in constants/script_constants.asm
Remy Oukaour
2018-01-09
Do a little cleanup towards issue #465
Remy Oukaour
2017-12-29
SET -> set
xCrystal
2017-12-27
gfx/pokemon/animation.asm → engine/pic_animation.asm
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-15
Correct some documentation comments
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-13
Use constants for gender ratios
Remy Oukaour
2017-12-11
Add member constants for the base data struct, same as most other structs
Remy Oukaour
2017-12-11
Map dimensions are separate from other constants, same as pokemon_constants v...
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2016-05-23
Switch labels for fast and slow exp groups
Brandon Mulcahy
2015-12-09
opentext and breeding
PikalaxALT
2015-07-23
Wild Pokemon functions and data
PikalaxALT
2015-07-13
Enumerate various constants
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2014-08-13
More constants and bug comments in item effects.
yenatch
2014-06-04
Experience growth rate constants.
yenatch
2014-02-03
Move remaining constants into constants/{misc,pokemon_data}_constants.asm
yenatch