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path: root/constants/sprite_constants.asm
AgeCommit message (Expand)Author
2020-07-10Use const_skip and const_next macros for brevityRangi
2020-06-16Harmonize some more symbols with pokegoldRangi
2018-05-05fix-various-little-thingsmid-kid
2018-04-01Update file paths in constants/ and docs/mid-kid
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-01-31const_def NRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-12Merge branch 'patch' of https://github.com/mid-kid/pokecrystalRemy Oukaour
2018-01-12Label frameset 09mid-kid
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2017-12-29SET -> setxCrystal
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-12Separate sprite constants and sprite-related data constants, like Pokémon an...Remy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-11Rename overworld sprite files, consistent with their constantsRemy Oukaour
2017-12-10Define more palette constantsRemy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-29Fix some SPRITE_ANIM_FRAMESET_ constantsmid-kid
2016-09-27Person action and facing labels, part 2PikalaxALT
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-06-07Fix indentation in many placespikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-14EZChat cursor objectpikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-01-18Prepare to mergePikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-09Pokegear functions and RAM labelsPikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-17Movement etc.PikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT