Age | Commit message (Expand) | Author |
2020-07-10 | Use const_skip and const_next macros for brevity | Rangi |
2020-06-16 | Harmonize some more symbols with pokegold | Rangi |
2018-05-05 | fix-various-little-things | mid-kid |
2018-04-01 | Update file paths in constants/ and docs/ | mid-kid |
2018-02-03 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi |
2018-01-31 | const_def N | Rangi |
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion |
2018-01-12 | Merge branch 'patch' of https://github.com/mid-kid/pokecrystal | Remy Oukaour |
2018-01-12 | Label frameset 09 | mid-kid |
2018-01-10 | Group some mutually edited files in data/sprites/ | Remy Oukaour |
2017-12-29 | SET -> set | xCrystal |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour |
2017-12-12 | Separate sprite constants and sprite-related data constants, like Pokémon an... | Remy Oukaour |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour |
2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour |
2017-12-10 | Define more palette constants | Remy Oukaour |
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour |
2017-11-29 | Fix some SPRITE_ANIM_FRAMESET_ constants | mid-kid |
2016-09-27 | Person action and facing labels, part 2 | PikalaxALT |
2016-09-27 | Person action and facing labels, part 1 | PikalaxALT |
2016-06-07 | Fix indentation in many places | pikalaxalt |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt |
2016-05-14 | EZChat cursor object | pikalaxalt |
2016-05-13 | Name all link trade animation related functions | pikalaxalt |
2016-01-18 | Prepare to merge | PikalaxALT |
2016-01-10 | Pokegear | PikalaxALT |
2016-01-09 | Pokegear functions and RAM labels | PikalaxALT |
2015-12-28 | Dummy Game | PikalaxALT |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT |
2015-12-17 | Movement etc. | PikalaxALT |
2015-12-15 | Replaced SignpostItem with Hidden(ItemName) | PikalaxALT |
2015-12-10 | slot machines | PikalaxALT |
2015-12-05 | Celebi Event | PikalaxALT |
2015-12-04 | More work on animations | PikalaxALT |
2015-12-01 | More animations including cutting grass | PikalaxALT |
2015-11-16 | Movement constants, script stack | PikalaxALT |
2015-11-15 | Fix some movement macro/function names | PikalaxALT |
2015-11-14 | More map object, swap StandingTile and NextTile | PikalaxALT |
2015-11-14 | More map object work | PikalaxALT |
2015-11-13 | Creation of constants for OBJECT_09 indices | PikalaxALT |
2015-11-08 | More battle core labels | PikalaxALT |
2015-11-06 | Sprite movement function labels | PikalaxALT |
2015-11-04 | give/takeitem *, 1: the 1 is optional | PikalaxALT |
2015-10-31 | SPRITEMOVEDATA | PikalaxALT |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT |
2015-10-17 | Restructured functions in main.asm to resemble the home functions they clone | PikalaxALT |