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path: root/constants
AgeCommit message (Expand)Author
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-27Move more decoration data to data/Remy Oukaour
2017-12-27Note about footprints in commentsRemy Oukaour
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-27Move events/ to engine/events/Remy Oukaour
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Correct documentationRemy Oukaour
2017-12-26Separate constants in a consistent wayRemy Oukaour
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Various cleanupRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour
2017-12-25Use percentages for AI scoring logicRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24Add more constants for some maximum valuesRemy Oukaour
2017-12-24Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...Remy Oukaour
2017-12-24Rename maps:Remy Oukaour
2017-12-24Use PSYCHIC_M for the Psychic TM.yenatch
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-24HELD_TRADE_EVOLVE -> HELD_FLINCHmid-kid
2017-12-23Merge remote-tracking branch 'origin/master' into masteryenatch
2017-12-23Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)Remy Oukaour
2017-12-22More comments for constant<->table correspondencesRemy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayer...Remy Oukaour
2017-12-15Correct some documentation commentsRemy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move all misc/ and unknown/ files to meaningful directoriesRemy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-15Move data/audio/ back into audio/Remy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-13Fix the spelling of Thursdaysurskitty
2017-12-13Rename the Onix trade house to match the restRemy Oukaour
2017-12-13Use constants for gender ratiosRemy Oukaour
2017-12-12Document more bugsRemy Oukaour
2017-12-12Remove unused constantRemy Oukaour