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constants
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Author
2017-12-29
LY_BLANK and rLCDC constants
xCrystal
2017-12-29
SET -> set
xCrystal
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-28
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Rename pokemon animation files (fix #439)
Remy Oukaour
2017-12-28
Uppercase MACRO and EQU(S) according to the style guide
xCrystal
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-27
Move more decoration data to data/
Remy Oukaour
2017-12-27
Note about footprints in comments
Remy Oukaour
2017-12-27
gfx/pokemon/animation.asm → engine/pic_animation.asm
Remy Oukaour
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-27
Move events/ to engine/events/
Remy Oukaour
2017-12-26
Keep memory map values in hardware_constants.asm
Remy Oukaour
2017-12-26
Correct documentation
Remy Oukaour
2017-12-26
Separate constants in a consistent way
Remy Oukaour
2017-12-26
event/ → events/, and move some appropriate engine/ files there
Remy Oukaour
2017-12-26
Various cleanup
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: gfx/pics → gfx/pokemon
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-25
Follow the X_constants/X_data_constants convention
Remy Oukaour
2017-12-25
Use percentages for AI scoring logic
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
Add more constants for some maximum values
Remy Oukaour
2017-12-24
Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...
Remy Oukaour
2017-12-24
Rename maps:
Remy Oukaour
2017-12-24
Use PSYCHIC_M for the Psychic TM.
yenatch
2017-12-24
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
Rename "map permissions" to "map environment" (fix #396)
Remy Oukaour
2017-12-24
HELD_TRADE_EVOLVE -> HELD_FLINCH
mid-kid
2017-12-23
Merge remote-tracking branch 'origin/master' into master
yenatch
2017-12-23
Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
Remy Oukaour
2017-12-22
More comments for constant<->table correspondences
Remy Oukaour
2017-12-16
Ad some more constants for meaningful audio WRAM bits
Remy Oukaour
2017-12-15
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayer...
Remy Oukaour
2017-12-15
Correct some documentation comments
Remy Oukaour
2017-12-15
Move more main.asm code into individual files
Remy Oukaour
2017-12-15
Copy pokered's organization some more, with further constant and data files
Remy Oukaour
2017-12-15
Move all misc/ and unknown/ files to meaningful directories
Remy Oukaour
2017-12-15
Move some misc/ files into meaningful directories
Remy Oukaour
2017-12-15
Move data/audio/ back into audio/
Remy Oukaour
2017-12-15
Move predef/ files into engine/
Remy Oukaour
2017-12-15
Start documenting effect commands
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-14
Reorganize macros
Remy Oukaour
2017-12-13
Fix the spelling of Thursday
surskitty
2017-12-13
Rename the Onix trade house to match the rest
Remy Oukaour
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