Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-02 | More sprite anim documentation | Remy Oukaour | |
2018-01-02 | Document more sprite anim data | Remy Oukaour | |
2018-01-01 | Route 17-18 Gate and Route 29-46 Gate | Remy Oukaour | |
2018-01-01 | Consistent map naming ("Town" and "City" are left out in houses and gates) | Remy Oukaour | |
2018-01-01 | Fix missing palred/palgreen/palblue constants | xCrystal | |
2018-01-01 | Merge 2d0ed11 and 355acfc from Roukaour/master | xCrystal | |
2018-01-01 | Use more palette(s) constants | xCrystal | |
2018-01-01 | Use constants for rBGPI+rOBPI auto-increment | Remy Oukaour | |
Fix some documentation | |||
2017-12-30 | Merge pull request #450 from roukaour/master | yenatch | |
Constants for TextBoxFlags | |||
2017-12-29 | FAST_TEXT_DELAY_F | Remy Oukaour | |
2017-12-29 | Clean up changes in 3c6c80f | xCrystal | |
2017-12-29 | Constants for TextBoxFlags | Remy Oukaour | |
2017-12-29 | LY_BLANK and rLCDC constants | xCrystal | |
2017-12-29 | SET -> set | xCrystal | |
2017-12-29 | Consistently name unknown fields in macros/wram as Fieldxx | xCrystal | |
2017-12-28 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
# Conflicts: # macros/scripts/maps.asm | |||
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Rename pokemon animation files (fix #439) | Remy Oukaour | |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal | |
2017-12-28 | Prefix engine_flags wram addresses with w | xCrystal | |
2017-12-27 | Move more decoration data to data/ | Remy Oukaour | |
2017-12-27 | Note about footprints in comments | Remy Oukaour | |
2017-12-27 | gfx/pokemon/animation.asm → engine/pic_animation.asm | Remy Oukaour | |
Correct comment in constants/pokemon_constants.asm | |||
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-27 | Move events/ to engine/events/ | Remy Oukaour | |
2017-12-26 | Keep memory map values in hardware_constants.asm | Remy Oukaour | |
2017-12-26 | Correct documentation | Remy Oukaour | |
Split out text_constants.asm | |||
2017-12-26 | Separate constants in a consistent way | Remy Oukaour | |
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour | |
2017-12-26 | Various cleanup | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour | |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour | |
2017-12-25 | Follow the X_constants/X_data_constants convention | Remy Oukaour | |
2017-12-25 | Use percentages for AI scoring logic | Remy Oukaour | |
Define MAX_DAY_CARE_EXP | |||
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | Add more constants for some maximum values | Remy Oukaour | |
2017-12-24 | Remove all code from main.asm (some labeled INCBINs, like out-of-context ↵ | Remy Oukaour | |
graphics, are still present) engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content. | |||
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Use PSYCHIC_M for the Psychic TM. | yenatch | |
Fixes #385 | |||
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-23 | Merge remote-tracking branch 'origin/master' into master | yenatch | |
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour | |
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file. | |||
2017-12-22 | More comments for constant<->table correspondences | Remy Oukaour | |
2017-12-16 | Ad some more constants for meaningful audio WRAM bits | Remy Oukaour | |
2017-12-15 | PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵ | Remy Oukaour | |
DoPlayerMovement.BikeCheck returns true for it) |