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constants
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Author
2021-04-12
Rename SOUND_REST to SOUND_CRY
Rangi
2021-03-22
Verify uneven list sizes with list_start, li, and assert_list_length macros
Rangi
2021-03-22
Miscellaneous cleanup
Rangi
2021-03-21
Clean up some macro definitions
Rangi
2021-03-21
Use numeric constants in text strings with "{d:interpolation}"
Rangi
2021-03-21
Assert the sBox1-14 tables have NUM_BOXES entries
Rangi
2021-03-17
Consistent labels for each nickname in RAM
Rangi
2021-03-17
Assert some more table widths
Rangi
2021-03-16
Revise some constant definitions
Rangi
2021-03-10
Define MAPGROUP_* constants and verify MapGroup_* table sizes
Rangi
2021-03-09
Verify RAM table lengths
Rangi
2021-03-04
Define more struct offset constants with rsreset instead of const_def
Rangi
2021-03-04
Verify data table sizes with table_width and assert_table_length macros
Rangi
2021-03-01
Define SCENE_ALWAYS EQU -1 for coord_events
Rangi
2021-02-05
Merge pull request #798 from CelestialAmber/master
Rangi
2021-02-04
Battle Tower: fix typo in constant (PROGESS -> PROGRESS)
Fredrik Ljungdahl
2021-01-21
Fix typo
Amber Brault
2020-12-08
Identify link.asm WRAM labels based on ax6's research notes <https://pastebin...
Rangi
2020-12-08
grey -> gray
Rangi
2020-11-27
document unused male grunts
Neil Basu
2020-11-24
Use STRING_BUFFER_LENGTH for the wStringBuffers
Rangi
2020-11-17
Resolve some "???" comments
Rangi
2020-11-09
Terser damage calculation constants
Rangi
2020-11-09
Identify wBattleAnimTemp0-3
Rangi
2020-11-08
Rename "dummy game" to "memory game"
Rangi
2020-11-03
More syncing with pokegold
Rangi
2020-11-01
Identify wLinkBattleRNPreamble
Rangi
2020-10-30
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
Rangi
2020-10-30
Identify wSpriteAnimDict key constants
Rangi
2020-10-30
Identify mobile Name Card exchange labels
Rangi
2020-10-29
Updates to more closely sync with pokegold
Rangi
2020-10-29
Define SERIAL_LINK_BYTE_TIMEOUT
Rangi
2020-10-28
Identify more WRAM labels, and start a <X>_DummyFunction label convention
Rangi
2020-10-27
Identify remaining Mystery Gift labels and constants
Rangi
2020-10-27
Create data/collision/ for tile collision-related data
Rangi
2020-10-26
Comment, remove, or revise many unreferenced labels
Rangi
2020-10-22
Identify remaining map object labels
Rangi
2020-10-22
Identify some more map object labels and constants
Rangi
2020-10-21
Identify remaining battle AI labels
Rangi
2020-10-06
Update battle anim bg function comments, and identify more unnamed labels
Rangi
2020-10-06
Identify battle bg effects functions and constants (#773)
7Soul
2020-10-04
Identify anim object constants (#772)
7Soul
2020-10-03
Identify battle animation functions (#771)
7Soul
2020-09-27
Fix whitespace alignment of comments
Rangi
2020-08-27
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
mid-kid
2020-08-27
Fix some constants surrounding sprite animations
mid-kid
2020-08-13
Consistent constants for radio data table sizes (could still be better)
Rangi
2020-08-11
Identify some time-related data
Rangi
2020-07-22
Move EngineFlags and SpecialsPointers into data/engine/
Rangi
2020-07-22
Revert "Factor out tables into data/overworld/"
Rangi
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