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This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
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Identify battle bg effects functions and constants
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Identify anim object constants
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`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
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- negative values have no meaning
- left in optional tile x/y for backwards compatibility
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