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path: root/data/moves/animations.asm
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2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-06 Identify battle bg effects functions and constants (#773)7Soul
Identify battle bg effects functions and constants
2020-10-04Identify anim object constants (#772)7Soul
Identify anim object constants
2020-01-05Identify "branch" labels in battle animationsRangi
2019-02-16Document wBattleAnimFlagsmid-kid
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md
2018-11-25Rename "feet and head follow" commandsmid-kid
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-20Cosmetic fixesmid-kid
2018-07-12SFX_UNKNOWN_7F → SFX_TOXICRangi
2018-06-24Remove all address commentsmid-kid
2018-05-05fix-various-little-thingsmid-kid
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™.
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour