Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-09 | Move data/palettes/ .pal files into gfx/ | Remy Oukaour | |
2018-01-09 | Binary tilemaps | Remy Oukaour | |
2018-01-02 | town_map.png matches pokegear.png | Remy Oukaour | |
2018-01-01 | Consistent *_palette_map.asm | Remy Oukaour | |
2018-01-01 | Remove trailing whitespace | Remy Oukaour | |
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \; | |||
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal | |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-26 | Correct documentation | Remy Oukaour | |
Split out text_constants.asm | |||
2017-12-26 | Various cleanup | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-25 | Clean up color/palette code | Remy Oukaour | |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) |