Age | Commit message (Expand) | Author |
---|---|---|
2016-05-15 | Revise frame macro to account for flags in sprite anim framesets | pikalaxalt |
2016-05-15 | These macros are perfect for the object anim engine | pikalaxalt |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ... | pikalaxalt |
2016-01-10 | Pokegear | PikalaxALT |
2015-12-24 | More battle anim object constants | PikalaxALT |
2015-12-23 | Battle anims | PikalaxALT |
2015-12-14 | map setup and warps | PikalaxALT |
2015-12-10 | slot machines | PikalaxALT |
2015-12-05 | Celebi Event | PikalaxALT |
2015-12-05 | Address some comments from padz | PikalaxALT |
2015-12-04 | More work on animations | PikalaxALT |
2015-12-02 | Crystal Intro | PikalaxALT |
2015-12-02 | More work interpreting the sprite engine | PikalaxALT |
2015-12-01 | Break up engine/sprites.asm; address yenatch's comments | PikalaxALT |