Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-15 | Revise frame macro to account for flags in sprite anim framesets | pikalaxalt | |
2016-05-15 | These macros are perfect for the object anim engine | pikalaxalt | |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-10 | Pokegear | PikalaxALT | |
2015-12-24 | More battle anim object constants | PikalaxALT | |
2015-12-23 | Battle anims | PikalaxALT | |
2015-12-14 | map setup and warps | PikalaxALT | |
2015-12-10 | slot machines | PikalaxALT | |
2015-12-05 | Celebi Event | PikalaxALT | |
2015-12-05 | Address some comments from padz | PikalaxALT | |
2015-12-04 | More work on animations | PikalaxALT | |
2015-12-02 | Crystal Intro | PikalaxALT | |
2015-12-02 | More work interpreting the sprite engine | PikalaxALT | |
2015-12-01 | Break up engine/sprites.asm; address yenatch's comments | PikalaxALT | |