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2021-11-23Use compound assignment operatorsRangi
2021-03-22Verify uneven list sizes with list_start, li, and assert_list_length macrosRangi
This was discussed in #815
2021-03-22Miscellaneous cleanupRangi
2021-03-04Verify wild data sizes with def_grass/water_wildmons and ↵Rangi
end_grass/water_wildmons macros
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2020-03-21rgbds supports 'X - 1' instead of 'X + -1'Rangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-05-18Constants for PC menu indexesRangi
'db ' -> 'db '
2018-05-05fix-various-little-thingsmid-kid
A compilation of suggestions from the discord that don't deserve separate commits and are not questionable at all™.
2018-02-03map → map_id; map_def → map; map_data → map_attributesRangi
2018-02-02use "x + -1" not "x +- 1"Rangi
(TODO: use "x - 1" once rgbds allows it)
2018-02-01More comments and macrosRangi
2018-01-22More engine bit flag constantsRangi
2018-01-22wUnlockedUnowns engine flag constantsRangi
Use local labels for "End"ings
2018-01-22Cleaner roammon and treemon dataRangi
2018-01-17Wild data entries are 2 bytes wideRemy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-09Move battle engine data into data/Remy Oukaour
IsJohtoGymLeader → IsGymLeader
2018-01-08Macro clarifies how TimeFishGroups worksRemy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-16Split fish code out of data/.yenatch
2016-03-16Add fish group constants.yenatch
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-05-31Rename directory stats -> data.yenatch