Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-25 | Clean up color/palette code | Remy Oukaour | |
2017-12-24 | Clarify why G/S egg moves were removed (resolves #294) | Remy Oukaour | |
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Use PSYCHIC_M for the Psychic TM. | yenatch | |
Fixes #385 | |||
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour | |
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file. | |||
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour | |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour | |
2017-12-15 | Move data/audio/ back into audio/ | Remy Oukaour | |
Keep trainer data together | |||
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-15 | Document one more bug/oversight | Remy Oukaour | |
Move FleeMons table into data/ | |||
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-13 | Use constants for gender ratios | Remy Oukaour | |
2017-12-12 | SpriteAnimSeqData comments on same line | yenatch | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-12 | Outdoor sprite groups have the same names as map header groups | Remy Oukaour | |
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs | |||
2017-12-11 | More consistent data tables | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Better file name | Remy Oukaour | |
2017-12-11 | Factor out one more data table | Remy Oukaour | |
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-10 | Rename tilesets, consistent with constant names | Remy Oukaour | |
2017-12-10 | Remove unused .asm file | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-11-26 | Rename all files in data/pokedex/entries/ | mid-kid | |
Some people suggested this would be a good idea, and make management of the files easier. I'm inclined to agree. | |||
2017-11-20 | width -> weight | mid-kid | |
This used to be confusing, since the first thing I think when I see "width, height" is graphics, in this case probably the sprites. Well, it has nothing to do with that. Weight is mass times gravity or something, width is a form of distance. | |||
2017-09-24 | Merge pull request #389 from yenatch/rgbds-3 | yenatch | |
rgbds 0.3.3 | |||
2017-09-23 | Fix section linking | PikalaxALT | |
Create linker script and float all sections | |||
2017-06-24 | Include front.dimensions file instead of manual pic dimensions | yenatch | |
2017-03-24 | Revert "Fix floating sections" | Ben10do | |
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803. | |||
2017-03-15 | Fix floating sections | AntonioND | |
This is needed so that rgblink doesn't move them around after modifying it's placement algorithm. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2016-09-27 | Person action and facing labels, part 2 | PikalaxALT | |
2016-09-27 | Person action and facing labels, part 1 | PikalaxALT | |
2016-05-27 | Merge branch 'master' of https://github.com/pret/pokecrystal | pikalaxalt | |
2016-05-23 | Undo Slowpoke family changes in #343. | yenatch | |
2016-05-23 | Switch labels for fast and slow exp groups | Brandon Mulcahy | |