Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-29 | Constants for TextBoxFlags | Remy Oukaour | |
2017-12-28 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
# Conflicts: # macros/scripts/maps.asm | |||
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour | |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal | |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal | |
2017-12-28 | Prefix engine_flags wram addresses with w | xCrystal | |
2017-12-27 | Move more decoration data to data/ | Remy Oukaour | |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-27 | Move events/ to engine/events/ | Remy Oukaour | |
2017-12-26 | Correct documentation | Remy Oukaour | |
Split out text_constants.asm | |||
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour | |
2017-12-26 | Various cleanup | Remy Oukaour | |
2017-12-26 | Name mail graphics | Remy Oukaour | |
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-26 | Constant comments | Remy Oukaour | |
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour | |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour | |
2017-12-25 | Follow the X_constants/X_data_constants convention | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-25 | Clean up color/palette code | Remy Oukaour | |
2017-12-24 | Clarify why G/S egg moves were removed (resolves #294) | Remy Oukaour | |
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Use PSYCHIC_M for the Psychic TM. | yenatch | |
Fixes #385 | |||
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour | |
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file. | |||
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour | |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour | |
2017-12-15 | Move data/audio/ back into audio/ | Remy Oukaour | |
Keep trainer data together | |||
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-15 | Document one more bug/oversight | Remy Oukaour | |
Move FleeMons table into data/ | |||
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-13 | Use constants for gender ratios | Remy Oukaour | |
2017-12-12 | SpriteAnimSeqData comments on same line | yenatch | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-12 | Outdoor sprite groups have the same names as map header groups | Remy Oukaour | |
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs | |||
2017-12-11 | More consistent data tables | Remy Oukaour | |