Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-28 | Prefix engine_flags wram addresses with w | xCrystal | |
2017-12-27 | Move more decoration data to data/ | Remy Oukaour | |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-27 | Move events/ to engine/events/ | Remy Oukaour | |
2017-12-26 | Correct documentation | Remy Oukaour | |
Split out text_constants.asm | |||
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour | |
2017-12-26 | Various cleanup | Remy Oukaour | |
2017-12-26 | Name mail graphics | Remy Oukaour | |
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-26 | Constant comments | Remy Oukaour | |
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour | |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour | |
2017-12-25 | Follow the X_constants/X_data_constants convention | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-25 | Clean up color/palette code | Remy Oukaour | |
2017-12-24 | Clarify why G/S egg moves were removed (resolves #294) | Remy Oukaour | |
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Use PSYCHIC_M for the Psychic TM. | yenatch | |
Fixes #385 | |||
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour | |
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file. | |||
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour | |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour | |
2017-12-15 | Move data/audio/ back into audio/ | Remy Oukaour | |
Keep trainer data together | |||
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-15 | Document one more bug/oversight | Remy Oukaour | |
Move FleeMons table into data/ | |||
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-13 | Use constants for gender ratios | Remy Oukaour | |
2017-12-12 | SpriteAnimSeqData comments on same line | yenatch | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-12 | Outdoor sprite groups have the same names as map header groups | Remy Oukaour | |
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs | |||
2017-12-11 | More consistent data tables | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Better file name | Remy Oukaour | |
2017-12-11 | Factor out one more data table | Remy Oukaour | |
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) |