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AgeCommit message (Expand)Author
2017-12-27Move events/ to engine/events/Remy Oukaour
2017-12-26Correct documentationRemy Oukaour
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Various cleanupRemy Oukaour
2017-12-26Name mail graphicsRemy Oukaour
2017-12-26Battle animation data is like sprite animation dataRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Constant commentsRemy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-25Clean up color/palette codeRemy Oukaour
2017-12-24Clarify why G/S egg moves were removed (resolves #294)Remy Oukaour
2017-12-24Rename maps:Remy Oukaour
2017-12-24Use PSYCHIC_M for the Psychic TM.yenatch
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24HELD_TRADE_EVOLVE -> HELD_FLINCHmid-kid
2017-12-23Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)Remy Oukaour
2017-12-16Move some more main.asm routines into individual filesRemy Oukaour
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move all misc/ and unknown/ files to meaningful directoriesRemy Oukaour
2017-12-15Move data/audio/ back into audio/Remy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
2017-12-15Document one more bug/oversightRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-13Use constants for gender ratiosRemy Oukaour
2017-12-12SpriteAnimSeqData comments on same lineyenatch
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-12Outdoor sprite groups have the same names as map header groupsRemy Oukaour
2017-12-11Move pic animation documentation to docs/Remy Oukaour
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Better file nameRemy Oukaour
2017-12-11Factor out one more data tableRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-10Remove unused .asm fileRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour