Age | Commit message (Expand) | Author |
2017-12-27 | Move events/ to engine/events/ | Remy Oukaour |
2017-12-26 | Correct documentation | Remy Oukaour |
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour |
2017-12-26 | Various cleanup | Remy Oukaour |
2017-12-26 | Name mail graphics | Remy Oukaour |
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-26 | Constant comments | Remy Oukaour |
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour |
2017-12-25 | Follow the X_constants/X_data_constants convention | Remy Oukaour |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`... | Remy Oukaour |
2017-12-25 | Clean up color/palette code | Remy Oukaour |
2017-12-24 | Clarify why G/S egg moves were removed (resolves #294) | Remy Oukaour |
2017-12-24 | Rename maps: | Remy Oukaour |
2017-12-24 | Use PSYCHIC_M for the Psychic TM. | yenatch |
2017-12-24 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour |
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour |
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid |
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour |
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour |
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour |
2017-12-15 | Move data/audio/ back into audio/ | Remy Oukaour |
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour |
2017-12-15 | Document one more bug/oversight | Remy Oukaour |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour |
2017-12-14 | Reorganize macros | Remy Oukaour |
2017-12-13 | Use constants for gender ratios | Remy Oukaour |
2017-12-12 | SpriteAnimSeqData comments on same line | yenatch |
2017-12-12 | Define constants for collision types | Remy Oukaour |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour |
2017-12-12 | Outdoor sprite groups have the same names as map header groups | Remy Oukaour |
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour |
2017-12-11 | More consistent data tables | Remy Oukaour |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour |
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour |
2017-12-11 | Better file name | Remy Oukaour |
2017-12-11 | Factor out one more data table | Remy Oukaour |
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour |
2017-12-10 | Rename tilesets, consistent with constant names | Remy Oukaour |
2017-12-10 | Remove unused .asm file | Remy Oukaour |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour |