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2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-12Outdoor sprite groups have the same names as map header groupsRemy Oukaour
2017-12-11Move pic animation documentation to docs/Remy Oukaour
Move growth rates to a data/ table Name more SECTIONs
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Better file nameRemy Oukaour
2017-12-11Factor out one more data tableRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-10Remove unused .asm fileRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-26Rename all files in data/pokedex/entries/mid-kid
Some people suggested this would be a good idea, and make management of the files easier. I'm inclined to agree.
2017-11-20width -> weightmid-kid
This used to be confusing, since the first thing I think when I see "width, height" is graphics, in this case probably the sprites. Well, it has nothing to do with that. Weight is mass times gravity or something, width is a form of distance.
2017-09-24Merge pull request #389 from yenatch/rgbds-3yenatch
rgbds 0.3.3
2017-09-23Fix section linkingPikalaxALT
Create linker script and float all sections
2017-06-24Include front.dimensions file instead of manual pic dimensionsyenatch
2017-03-24Revert "Fix floating sections"Ben10do
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803.
2017-03-15Fix floating sectionsAntonioND
This is needed so that rgblink doesn't move them around after modifying it's placement algorithm. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2016-09-27Person action and facing labels, part 2PikalaxALT
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-05-27Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-05-23Undo Slowpoke family changes in #343.yenatch
2016-05-23Switch labels for fast and slow exp groupsBrandon Mulcahy
2016-05-15Revise frame macro to account for flags in sprite anim framesetspikalaxalt
2016-05-15These macros are perfect for the object anim enginepikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-16Split fish code out of data/.yenatch
2016-03-16Add fish group constants.yenatch
2016-02-10Merge branch 'fix-makefile'yenatch
2016-01-30Remove misleading (unreferenced) labels.IIMarckus
2016-01-29*_crystal.asm files are no longer needed to build crystal *.o.yenatch
2016-01-10PokegearPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-05Address some comments from padzPikalaxALT
2015-12-04More work on animationsPikalaxALT