Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-12 | Outdoor sprite groups have the same names as map header groups | Remy Oukaour | |
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs | |||
2017-12-11 | More consistent data tables | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Better file name | Remy Oukaour | |
2017-12-11 | Factor out one more data table | Remy Oukaour | |
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-10 | Rename tilesets, consistent with constant names | Remy Oukaour | |
2017-12-10 | Remove unused .asm file | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-11-26 | Rename all files in data/pokedex/entries/ | mid-kid | |
Some people suggested this would be a good idea, and make management of the files easier. I'm inclined to agree. | |||
2017-11-20 | width -> weight | mid-kid | |
This used to be confusing, since the first thing I think when I see "width, height" is graphics, in this case probably the sprites. Well, it has nothing to do with that. Weight is mass times gravity or something, width is a form of distance. | |||
2017-09-24 | Merge pull request #389 from yenatch/rgbds-3 | yenatch | |
rgbds 0.3.3 | |||
2017-09-23 | Fix section linking | PikalaxALT | |
Create linker script and float all sections | |||
2017-06-24 | Include front.dimensions file instead of manual pic dimensions | yenatch | |
2017-03-24 | Revert "Fix floating sections" | Ben10do | |
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803. | |||
2017-03-15 | Fix floating sections | AntonioND | |
This is needed so that rgblink doesn't move them around after modifying it's placement algorithm. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2016-09-27 | Person action and facing labels, part 2 | PikalaxALT | |
2016-09-27 | Person action and facing labels, part 1 | PikalaxALT | |
2016-05-27 | Merge branch 'master' of https://github.com/pret/pokecrystal | pikalaxalt | |
2016-05-23 | Undo Slowpoke family changes in #343. | yenatch | |
2016-05-23 | Switch labels for fast and slow exp groups | Brandon Mulcahy | |
2016-05-15 | Revise frame macro to account for flags in sprite anim framesets | pikalaxalt | |
2016-05-15 | These macros are perfect for the object anim engine | pikalaxalt | |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-05-08 | All functions in main.asm have non-generic names | pikalaxalt | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-03-16 | Split fish code out of data/. | yenatch | |
2016-03-16 | Add fish group constants. | yenatch | |
2016-02-10 | Merge branch 'fix-makefile' | yenatch | |
2016-01-30 | Remove misleading (unreferenced) labels. | IIMarckus | |
2016-01-29 | *_crystal.asm files are no longer needed to build crystal *.o. | yenatch | |
2016-01-10 | Pokegear | PikalaxALT | |
2016-01-09 | Split base stats | PikalaxALT | |
2015-12-29 | More movement stuff | PikalaxALT | |
2015-12-25 | Labels relating to odd egg | PikalaxALT | |
2015-12-24 | More battle anim object constants | PikalaxALT | |
2015-12-23 | Battle anims | PikalaxALT | |
2015-12-17 | More menu stuff | PikalaxALT | |
2015-12-14 | map setup and warps | PikalaxALT | |
2015-12-10 | slot machines | PikalaxALT | |
2015-12-05 | Celebi Event | PikalaxALT | |
2015-12-05 | Address some comments from padz | PikalaxALT | |
2015-12-04 | More work on animations | PikalaxALT | |