summaryrefslogtreecommitdiff
path: root/engine/battle
AgeCommit message (Expand)Author
2018-06-24Remove all address commentsmid-kid
2018-06-12Note which labels are only needed for locating banks (relevant to issue #485)Rangi
2018-06-04Merge branch 'master' of https://github.com/pret/pokecrystalmid-kid
2018-06-01Miscellaneous fixes in the use of _command constants.mid-kid
2018-05-23Start improving sprite movement engine (to do: identify bit flags)Rangi
2018-05-191 << FRZ == $20Rangi
2018-05-06Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-05-06'rept' is not indentedRangi
2018-05-05fix-various-little-thingsmid-kid
2018-04-09Merge pull request #503 from Rangi42/masteryenatch
2018-04-05Use constants for bit/set/res moreRangi
2018-04-05HanleDefrost -> HandleDefrostmid-kid
2018-04-05Fix some uses of EFFECTIVEmid-kid
2018-04-04Merge pull request #505 from mid-kid/battlecommandsyenatch
2018-04-04Rename some battle commandsmid-kid
2018-04-04Label BattleCommand_BeatUpFailTextmid-kid
2018-04-04`endloop` loops back to critical itselfmid-kid
2018-04-04Label bidefailtextmid-kid
2018-04-04Comment SapHealthmid-kid
2018-04-04Fix snake_case filenamesmid-kid
2018-04-01Fix file permissionsmid-kid
2018-03-25Organize the engine/ directory, director's cutmid-kid
2018-02-25Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-25Meaningful $ff valuesRangi
2018-02-22Pkmn -> Monmid-kid
2018-02-20Use maskbits NUM_TYPESRangi
2018-02-04Consistent "X percent [+/- Y]" orderRangi
2018-02-04Sync code with wikiRangi
2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Keep documentation in sync with new WRAM labelsRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-02sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...Rangi
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-30Fix comment/style issues caused from w-izing.luckytyphlosion
2018-01-28Badge type boosts make sense in data/types/Rangi
2018-01-26Move-unique effect commands consistently go in engine/battle/move_effects/Rangi
2018-01-26Move power data belongs in data/moves/Rangi
2018-01-25More battle data in data/battle/Rangi
2018-01-25Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they'...Rangi
2018-01-24Rename some routines to avoid conflicts when removing "Special_" prefixesRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #...Rangi
2018-01-22Move type data to data/types/Rangi
2018-01-22More engine flag constantsRangi
2018-01-22More engine bit flag constantsRangi
2018-01-22wUnlockedUnowns engine flag constantsRangi
2018-01-20Scale addresses with PARTY_LENGTHRemy Oukaour
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-19Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)Remy Oukaour