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Age
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Author
2018-06-24
Remove all address comments
mid-kid
2018-06-12
Note which labels are only needed for locating banks (relevant to issue #485)
Rangi
2018-06-04
Merge branch 'master' of https://github.com/pret/pokecrystal
mid-kid
2018-06-01
Miscellaneous fixes in the use of _command constants.
mid-kid
2018-05-23
Start improving sprite movement engine (to do: identify bit flags)
Rangi
2018-05-19
1 << FRZ == $20
Rangi
2018-05-06
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-05-06
'rept' is not indented
Rangi
2018-05-05
fix-various-little-things
mid-kid
2018-04-09
Merge pull request #503 from Rangi42/master
yenatch
2018-04-05
Use constants for bit/set/res more
Rangi
2018-04-05
HanleDefrost -> HandleDefrost
mid-kid
2018-04-05
Fix some uses of EFFECTIVE
mid-kid
2018-04-04
Merge pull request #505 from mid-kid/battlecommands
yenatch
2018-04-04
Rename some battle commands
mid-kid
2018-04-04
Label BattleCommand_BeatUpFailText
mid-kid
2018-04-04
`endloop` loops back to critical itself
mid-kid
2018-04-04
Label bidefailtext
mid-kid
2018-04-04
Comment SapHealth
mid-kid
2018-04-04
Fix snake_case filenames
mid-kid
2018-04-01
Fix file permissions
mid-kid
2018-03-25
Organize the engine/ directory, director's cut
mid-kid
2018-02-25
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-02-25
Meaningful $ff values
Rangi
2018-02-22
Pkmn -> Mon
mid-kid
2018-02-20
Use maskbits NUM_TYPES
Rangi
2018-02-04
Consistent "X percent [+/- Y]" order
Rangi
2018-02-04
Sync code with wiki
Rangi
2018-02-03
Macro factors out sine code, just like sine data, since it's used 5 times
Rangi
2018-02-03
Keep documentation in sync with new WRAM labels
Rangi
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-02-02
sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...
Rangi
2018-01-30
Fix wVirtualOAM labels, part 2.
luckytyphlosion
2018-01-30
Fix comment/style issues caused from w-izing.
luckytyphlosion
2018-01-28
Badge type boosts make sense in data/types/
Rangi
2018-01-26
Move-unique effect commands consistently go in engine/battle/move_effects/
Rangi
2018-01-26
Move power data belongs in data/moves/
Rangi
2018-01-25
More battle data in data/battle/
Rangi
2018-01-25
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they'...
Rangi
2018-01-24
Rename some routines to avoid conflicts when removing "Special_" prefixes
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-23
Prefix wram labels with w, part 1.
luckytyphlosion
2018-01-23
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #...
Rangi
2018-01-22
Move type data to data/types/
Rangi
2018-01-22
More engine flag constants
Rangi
2018-01-22
More engine bit flag constants
Rangi
2018-01-22
wUnlockedUnowns engine flag constants
Rangi
2018-01-20
Scale addresses with PARTY_LENGTH
Remy Oukaour
2018-01-20
PARTY_LENGTH; MON_NAME; sgb_border.bin
Remy Oukaour
2018-01-19
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
Remy Oukaour
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