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Age
Commit message (
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Author
2018-01-26
Move-unique effect commands consistently go in engine/battle/move_effects/
Rangi
2018-01-26
Move power data belongs in data/moves/
Rangi
2018-01-25
More battle data in data/battle/
Rangi
2018-01-25
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they'...
Rangi
2018-01-24
Rename some routines to avoid conflicts when removing "Special_" prefixes
Rangi
2018-01-23
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #...
Rangi
2018-01-22
Move type data to data/types/
Rangi
2018-01-22
More engine flag constants
Rangi
2018-01-22
More engine bit flag constants
Rangi
2018-01-22
wUnlockedUnowns engine flag constants
Rangi
2018-01-20
Scale addresses with PARTY_LENGTH
Remy Oukaour
2018-01-20
PARTY_LENGTH; MON_NAME; sgb_border.bin
Remy Oukaour
2018-01-19
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
Remy Oukaour
2018-01-19
Use hSerialConnectionStatus constants elsewhere
Remy Oukaour
2018-01-19
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
Remy Oukaour
2018-01-18
Comment on RIVAL1 item
Remy Oukaour
2018-01-16
Avoid "+- 1" at every maskbits
Remy Oukaour
2018-01-16
Remove Predef_ prefix from routines listed in PredefPointers
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #...
Remy Oukaour
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-14
More Battle Tower map script constants, fewer raw hex values
Remy Oukaour
2018-01-14
Use constants for menu flags
mid-kid
2018-01-13
menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
Remy Oukaour
2018-01-12
More gfx/**/*.pal files
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-10
Arrays end with -1, not $ff
Remy Oukaour
2018-01-10
Battle data goes in data/battle/
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-10
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
Remy Oukaour
2018-01-09
Do a little cleanup towards issue #465
Remy Oukaour
2018-01-09
Consistent sine wave code formatting
Remy Oukaour
2018-01-09
More comments
Remy Oukaour
2018-01-09
Move battle engine data into data/
Remy Oukaour
2018-01-08
Document hardcoded SRAM addresses.
Adelaide Walter
2018-01-08
Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)
Adelaide Walter
2018-01-07
Predef_FlagAction -> Predef_SmallFarFlagAction
xCrystal
2018-01-05
Predef_Flag -> Predef_FlagAction
xCrystal
2018-01-04
Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.
Adelaide Walter
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2018-01-02
Use BANK for all hardcoded banks with BANK in comments.
Adelaide Walter
2018-01-02
No more mobile EQUS ret (replace with Stubbed_ + ret)
xCrystal
2018-01-02
More unreferenced labels and unused text
xCrystal
2018-01-02
Consistent predef function names
xCrystal
2018-01-02
More clarification
Remy Oukaour
2018-01-02
Reword Magikarp length comments
Remy Oukaour
2018-01-02
More unreferenced labels cleanup
xCrystal
2018-01-02
Clean up Predef function names
xCrystal
2018-01-02
Clean up XXX comments for unused content
xCrystal
2018-01-01
Merge 2d0ed11 and 355acfc from Roukaour/master
xCrystal
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