Age | Commit message (Collapse) | Author |
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
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Clarified its usage, as the comments surrounding it were factually
wrong.
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
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hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
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Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
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That should be all of them this time
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Introduce maskbits N[, S]: optionally shift the bitmask
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
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Factor wMisc into meaningful parts; move most code out of home.asm
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