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path: root/engine/battle_anims/functions.asm
AgeCommit message (Expand)Author
2020-11-17Resolve some "???" commentsRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-03Identify battle animation functions (#771)7Soul
2020-08-27Fix some constants surrounding sprite animationsmid-kid
2019-02-16Eliminate some $xxxx valuesRangi
2019-02-06Document all possible values for ReinitBattleAnimFramesetmid-kid
2019-02-06BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAMmid-kid
2018-08-25These are signed offsets, not addresses (thanks, PikalaxALT)Rangi
2018-08-25Remove HRAM label address commentsRangi
2018-08-25hLabel - $ff00 -> LOW(hLabel)Rangi
2018-08-25Use labels instead of constants for HRAMRangi
2018-06-24Remove all address commentsmid-kid
2018-04-01Fix file permissionsmid-kid
2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Keep documentation in sync with new WRAM labelsRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-02sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...Rangi
2018-01-30Fix wVirtualOAM labels, part 1.luckytyphlosion
2018-01-25More battle data in data/battle/Rangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...Adelaide Walter
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour