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Age
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Author
2018-01-23
Prefix wram labels with w, part 1.
luckytyphlosion
2018-01-16
"CryHeader" → "Cry"; "Cry" → "MonCry"
Remy Oukaour
2018-01-16
Avoid "+- 1" at every maskbits
Remy Oukaour
2018-01-16
Remove Predef_ prefix from routines listed in PredefPointers
Remy Oukaour
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-14
GFX tile sizes in decimal
Remy Oukaour
2018-01-12
Label more ANIM_OBJ_* constants
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-09
Consistent sine wave code formatting
Remy Oukaour
2018-01-08
Simplify comments per Rangi's rec.
Adelaide Walter
2018-01-04
Document switches to BANK(sScratch) via xor a
Adelaide Walter
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2018-01-02
Use BANK for all hardcoded banks with BANK in comments.
Adelaide Walter
2018-01-02
More unreferenced labels and unused text
xCrystal
2018-01-02
Consistent predef function names
xCrystal
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2018-01-01
Use more palette(s) constants
xCrystal
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-29
Clean up .Jumptable: spaces
xCrystal
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-26
Battle animation data is like sprite animation data
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour