summaryrefslogtreecommitdiff
path: root/engine/battle_anims
AgeCommit message (Expand)Author
2018-11-22Identified another user of wBattleAnimTempmid-kid
2018-11-21Define ANIM_GFX for PLAYER and ENEMYmid-kid
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi
2018-08-25These are signed offsets, not addresses (thanks, PikalaxALT)Rangi
2018-08-25Remove HRAM label address commentsRangi
2018-08-25hLabel - $ff00 -> LOW(hLabel)Rangi
2018-08-25Use labels instead of constants for HRAMRangi
2018-07-18Fix anim_ret_commandmid-kid
2018-06-25No space between labels and bodiesRangi
2018-06-25Single newline at the end of filesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-06-12Note which labels are only needed for locating banks (relevant to issue #485)Rangi
2018-04-05Fix some uses of EFFECTIVEmid-kid
2018-04-04Fix snake_case filenamesmid-kid
2018-04-01Fix file permissionsmid-kid
2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Keep documentation in sync with new WRAM labelsRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-02use "x + -1" not "x +- 1"Rangi
2018-02-02sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...Rangi
2018-01-30wSpritesEnd -> wVirtualOAMEnd.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 1.luckytyphlosion
2018-01-25More battle data in data/battle/Rangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-14GFX tile sizes in decimalRemy Oukaour
2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-08Simplify comments per Rangi's rec.Adelaide Walter
2018-01-04Document switches to BANK(sScratch) via xor aAdelaide Walter
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...Adelaide Walter
2018-01-02Use BANK for all hardcoded banks with BANK in comments.Adelaide Walter
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02Consistent predef function namesxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use more palette(s) constantsxCrystal
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-29Clean up .Jumptable: spacesxCrystal
2017-12-28endm -> ENDMxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-26Battle animation data is like sprite animation dataRemy Oukaour