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color.asm
Age
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Author
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-04-02
Make town map pals more intuitive in source
pikalaxalt
2016-01-04
more gfx-related labels
PikalaxALT
2015-12-28
trainer card
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-22
More stats screen shenanigans
PikalaxALT
2015-12-22
Color fns, some more address decoding in link/mobile
PikalaxALT
2015-12-16
Map script and color shenanigans
PikalaxALT
2015-12-09
opentext and breeding
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-11
engine/mart.asm
PikalaxALT
2015-11-06
Sprite movement function labels
PikalaxALT
2015-11-01
Prepare to merge
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-21
Plus 4 on person events; feeble attempt to annotate color functions
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-21
Added labels to different parts of the map script and event headers
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
Named more specials, fixed a missing EOL
PikalaxALT
2015-07-20
Fix unnecessary white space and retire add_n_times
PikalaxALT
2015-07-15
More enumeration of constants, more annotations of scripts.
PikalaxALT
2015-06-26
Merge branch 'tilesets' into master
yenatch
2015-06-23
Remove trailing newlines.
IIMarckus
2015-06-23
Organized the primary tileset palettes.
yenatch
2015-02-10
Fix a bunch of palette copying errors and wram bank conflicts.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2015-02-06
More graphics and straggling static refs.
yenatch
2015-02-05
Get rid of more static refs in banks 47, 5c, 5f.
yenatch
2015-01-01
More labels in code and some mobile datatracking.
yenatch
2014-04-13
Include palette 0 in PokemonPalettes.
yenatch
2014-03-02
Finish off SGB and CGB code and data.
yenatch
2014-03-02
More SGB and CGB palettes.
yenatch
2014-03-01
Lots of SGB incbins in bank 2.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-12-24
item effect incbins
yenatch
2013-12-20
use RGB macros for palettes instead of binary chunks
yenatch
2013-12-13
use the sgb border label in asm
yenatch
2013-09-15
split color asm and data into engine/color.asm
yenatch