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path: root/engine/color.asm
AgeCommit message (Expand)Author
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-04-02Make town map pals more intuitive in sourcepikalaxalt
2016-01-04more gfx-related labelsPikalaxALT
2015-12-28trainer cardPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-22More stats screen shenanigansPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-07-22Various annotationsPikalaxALT
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-26Merge branch 'tilesets' into masteryenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-06-23Organized the primary tileset palettes.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2015-02-05Get rid of more static refs in banks 47, 5c, 5f.yenatch
2015-01-01More labels in code and some mobile datatracking.yenatch
2014-04-13Include palette 0 in PokemonPalettes.yenatch
2014-03-02Finish off SGB and CGB code and data.yenatch
2014-03-02More SGB and CGB palettes.yenatch
2014-03-01Lots of SGB incbins in bank 2.yenatch
2014-02-01Use :: to export labels between objects.yenatch
2013-12-24item effect incbinsyenatch
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-12-13use the sgb border label in asmyenatch
2013-09-15split color asm and data into engine/color.asmyenatch