Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Organize the engine/ directory | mid-kid | |
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. | |||
2018-01-30 | Fix comment/style issues caused from w-izing. | luckytyphlosion | |
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion | |
2018-01-14 | Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵ | Remy Oukaour | |
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm | |||
2018-01-14 | GFX tile sizes in decimal | Remy Oukaour | |
2018-01-11 | Use maskbits some more | Remy Oukaour | |
2018-01-09 | Move data/palettes/ .pal files into gfx/ | Remy Oukaour | |
2018-01-09 | includes.asm → constants.asm | Remy Oukaour | |
2018-01-03 | Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵ | Adelaide Walter | |
unnecessary). | |||
2018-01-01 | Rename Pals labels in WRAM bank 5 | xCrystal | |
2017-12-29 | Clean up .Jumptable: spaces | xCrystal | |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal | |
2017-12-26 | Name mail graphics | Remy Oukaour | |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-15 | Add more palettes to data/palettes/ | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-10 | Consistent code formatting: no redundant `a`s and spaces after commas | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | Start organizing WRAM | Remy Oukaour | |
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels | |||
2017-09-23 | Fix section linking | PikalaxALT | |
Create linker script and float all sections | |||
2017-03-24 | Revert "Fix floating sections" | Ben10do | |
This reverts commit e28b88f56d666484b994fc9cf28cc5d4cf50c803. | |||
2017-03-15 | Fix floating sections | AntonioND | |
This is needed so that rgblink doesn't move them around after modifying it's placement algorithm. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2016-06-13 | hLCDCPointer and InitList | pikalaxalt | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-24 | Split up anim objects into several files | PikalaxALT | |
2015-12-14 | mystery gift, credits | PikalaxALT | |
2015-12-11 | Card Flip | PikalaxALT | |
2015-11-26 | Battle Tower scripts and text labels | PikalaxALT | |
2015-11-20 | Annotate battle tower text bug | PikalaxALT | |
2015-11-12 | Map header labels, tileset constants | PikalaxALT | |
2015-11-11 | More splits; map setup labels | PikalaxALT | |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |
2015-11-09 | Some work on battle animations | PikalaxALT | |
2015-10-26 | merge with newest update | JimB16 | |
2015-10-24 | Address comments on PR 322 | PikalaxALT | |
2015-10-19 | So very jumb | PikalaxALT | |
2015-10-16 | Split up bank 2; other relabelings | PikalaxALT | |
2015-10-14 | Replaced "ldtile" and "dwtile" with the "tile" equs macro | PikalaxALT | |
2015-09-10 | changed more labels | JimB16 | |
2015-07-22 | Fixed a few labeling bugs | PikalaxALT | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-20 | Merge remote-tracking branch 'kanzure/master' into gfx-script | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-18 | Fix filenames and use pngs for credits graphics. | yenatch | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2015-02-06 | More graphics and straggling static refs. | yenatch | |
2015-01-19 | hVBlank | yenatch | |