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engine
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crystal_intro.asm
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Author
2018-03-13
Organize the engine/ directory
mid-kid
2018-03-02
Improve some code labels
Rangi
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-01-30
Fix comment/style issues caused from w-izing.
luckytyphlosion
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-22
$20 is BG_MAP_WIDTH
Rangi
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-14
GFX tile sizes in decimal
Remy Oukaour
2018-01-11
Disambiguate some uses of wcf64/5/6
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-09
Move data/palettes/ .pal files into gfx/
Remy Oukaour
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2018-01-01
Use more palette(s) constants
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-15
Add more palettes to data/palettes/
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-29
Fix some SPRITE_ANIM_FRAMESET_ constants
mid-kid
2017-06-24
Merge pull request #370 from yenatch/graphics
yenatch
2017-06-21
pngs in gfx/splash
yenatch
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-05-14
EZChat cursor object
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-02
No more autogen functions in engine/crystal_intro.asm
PikalaxALT
2015-12-02
Crystal Intro
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-11-29
Pokedex labels
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-19
main.asm is now under 30k lines
PikalaxALT