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crystal_intro.asm
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Author
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-29
Fix some SPRITE_ANIM_FRAMESET_ constants
mid-kid
Thanks to @roukaour for the fixes.
2017-06-24
Merge pull request #370 from yenatch/graphics
yenatch
png everywhere
2017-06-21
pngs in gfx/splash
yenatch
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-05-14
EZChat cursor object
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a ↵
pikalaxalt
trailing colon
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ↵
pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-02
No more autogen functions in engine/crystal_intro.asm
PikalaxALT
2015-12-02
Crystal Intro
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-11-29
Pokedex labels
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-19
main.asm is now under 30k lines
PikalaxALT