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crystal_intro.asm
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Author
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-29
Fix some SPRITE_ANIM_FRAMESET_ constants
mid-kid
2017-06-24
Merge pull request #370 from yenatch/graphics
yenatch
2017-06-21
pngs in gfx/splash
yenatch
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-05-14
EZChat cursor object
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-02
No more autogen functions in engine/crystal_intro.asm
PikalaxALT
2015-12-02
Crystal Intro
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-11-29
Pokedex labels
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-19
main.asm is now under 30k lines
PikalaxALT