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Author
2018-03-25
Organize the engine/ directory, take 3
mid-kid
2018-03-02
Improve some code labels
Rangi
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-01-31
const_def N
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-23
Prefix wram labels with w, part 1.
luckytyphlosion
2018-01-19
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
Remy Oukaour
2018-01-19
More Japanese characters
Remy Oukaour
2018-01-18
Use Japanese charmap definitions in strings
Remy Oukaour
2018-01-16
Remove Predef_ prefix from routines listed in PredefPointers
Remy Oukaour
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-14
GFX tile sizes in decimal
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-09
Move data/palettes/ .pal files into gfx/
Remy Oukaour
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2018-01-02
Consistent predef function names
xCrystal
2018-01-01
Merge 2d0ed11 and 355acfc from Roukaour/master
xCrystal
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2018-01-01
Use more palette(s) constants
xCrystal
2018-01-01
Use constants for rBGPI+rOBPI auto-increment
Remy Oukaour
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
Fix issue #345:
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-15
Add more palettes to data/palettes/
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-01-12
More WRAM tidying
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-22
Color fns, some more address decoding in link/mobile
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-11
Card Flip
PikalaxALT
2015-12-02
More work interpreting the sprite engine
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-19
main.asm is now under 30k lines
PikalaxALT