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AgeCommit message (Expand)Author
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02More unreferenced labels cleanupxCrystal
2017-12-30Use input constantsRemy Oukaour
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-09-23Fix section linkingPikalaxALT
2017-03-24Revert "Fix floating sections"Ben10do
2017-03-15Fix floating sectionsAntonioND
2016-05-17engine/events.asm labels finishedpikalaxalt
2016-05-14Unify directional movement macrospikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-12More WRAM tidyingPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-06Map callback constantsPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2016-01-04more gfx-related labelsPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-17Movement etc.PikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-05PLAYEREVENT_PikalaxALT
2015-11-02object_structPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Buena local labelsPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-26merge with newest updateJimB16