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events.asm
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Commit message (
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Author
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-16
map_header → map_def; map_header_2 → map_data
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-11
Break up engine/events_3.asm
Remy Oukaour
2018-01-09
includes.asm → constants.asm
Remy Oukaour
2018-01-02
More unreferenced labels and unused text
xCrystal
2018-01-02
More unreferenced labels cleanup
xCrystal
2017-12-30
Use input constants
Remy Oukaour
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-10
Consistent capitalization for map names, matching their constants
Remy Oukaour
2017-09-23
Fix section linking
PikalaxALT
2017-03-24
Revert "Fix floating sections"
Ben10do
2017-03-15
Fix floating sections
AntonioND
2016-05-17
engine/events.asm labels finished
pikalaxalt
2016-05-14
Unify directional movement macros
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-12
More WRAM tidying
PikalaxALT
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2016-01-10
Pokegear
PikalaxALT
2016-01-06
Map callback constants
PikalaxALT
2016-01-05
maptrigger macro
PikalaxALT
2016-01-04
more gfx-related labels
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-17
Movement etc.
PikalaxALT
2015-12-15
Replaced SignpostItem with Hidden(ItemName)
PikalaxALT
2015-12-15
No more ItemFragment
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-18
CmdQueues
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-11
Further split bank 4
PikalaxALT
2015-11-10
Move some gfx files around, also clock reset fn
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-05
PLAYEREVENT_
PikalaxALT
2015-11-02
object_struct
PikalaxALT
2015-11-01
Fix merge conflicts
PikalaxALT
2015-11-01
Buena local labels
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-26
merge with newest update
JimB16
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