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events_2.asm
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Author
2018-03-13
Organize the engine/ directory
mid-kid
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-01-31
Correct engine flag constants
Rangi
2018-01-24
Remove Special_ prefix from special routines (close #478)
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-22
wStatusFlags/2 bit constants
Rangi
2018-01-16
map_header → map_def; map_header_2 → map_data
Remy Oukaour
2018-01-02
More unreferenced labels and unused text
xCrystal
2018-01-02
Consolidate Special function names
xCrystal
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-24
Rename "map permissions" to "map environment" (fix #396)
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-11
More consistent data tables
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-09
Define more charmap characters and use them in place of hard-coded numbers
Remy Oukaour
2016-05-17
engine/events.asm labels finished
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-26
More mobile-related labels; remove unneeded map object constants
PikalaxALT
2015-12-15
Replaced SignpostItem with Hidden(ItemName)
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-22
Foreign language font handling in mail
PikalaxALT
2015-11-18
CmdQueues
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-02
No more NONE
PikalaxALT
2015-11-02
Fix NorthMapObjectIndexBuffer etc
PikalaxALT
2015-11-02
object_struct
PikalaxALT
2015-11-01
Sweepthrough of ClearBox arg conversion to lb
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-07
Labeling of AI item and wild encounter functions
PikalaxALT
2015-10-01
Renamed some unused specials
PikalaxALT
2015-07-23
Wild Pokemon functions and data
PikalaxALT
2015-07-21
Added labels to different parts of the map script and event headers
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
Named more specials, fixed a missing EOL
PikalaxALT
2015-07-20
More label updates, moved predefs to new file
PikalaxALT
2015-07-18
Trainer data structure and field move functions
PikalaxALT
2015-07-17
More annotations and interpretations of functions and scripts
PikalaxALT
2015-07-16
Special script annotation, trainer constant enumeration, person-event structu...
PikalaxALT
2015-07-15
More enumeration of constants, more annotations of scripts.
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
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