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path: root/engine/gfx/load_pics.asm
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2021-10-06Add `assert PokemonPicPointers == UnownPicPointers` in `GetFrontpicPointer`Rangi
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-01-09Rename GetFarHalfword to GetFarWordRangi
Fixes #796
2020-10-26Use more assertions to ensure correct code and dataRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-17Harmonize engine/{gfx, items, link, math} with pokegoldRangi
2020-06-16Harmonize some more symbols with pokegoldRangi
2020-04-06Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3)Rangi
2018-08-26hQuotient is a four-byte buffer (fixes #558)Rangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-06-30Use significant values 5, 6, and 7Rangi
2018-06-30No linebreakRangi
2018-06-24Remove all address commentsmid-kid
2018-06-03Create empty sections for the remaining FixPicBank array entriesRangi
2018-06-03Change FixPicBank bank arrayRangi
2018-05-29Same pic bank solution as pokecrystalRangi
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.