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path: root/engine/gfx/sgb_layouts.asm
AgeCommit message (Collapse)Author
2021-06-19Standardize capitalization of ".Jumptable"Rangi
2021-03-16Revise some constant definitionsRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-04Identify some more unnamed labelsRangi
2020-10-04Identify SGB blk/pal packetsRangi
2020-07-04SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULTRangi
2020-05-17Miscellaneous cleanup noted in #709Rangi
2020-04-30Miscellaneous updatesRangi
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`) - `$0` -> `PLAYER` (standard person ID) - Fix some whitespace formatting
2018-09-16Identify some Spaceworld beta contentRangi
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-06-24Remove all address commentsmid-kid
2018-06-01SGB palette roles discovered from Spaceworld beta G/SRangi
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.